Today is International Women's Day! Before we jump into the post, I want to thank all the incredible women who have worked at Remedy, past and present.
Especially so in recent years, it can sometimes be a challenging industry to work in, but the games aren't made by companies, they're made by people. You're in those rooms and making a difference. Whether you work directly on the games, you help gain awareness for them, or you help to support those teams, your work matters, and it's appreciated.
International Women's Day has been celebrated yearly, in some form or another, since 1909. It found its home on 8th of March in 1910 and was later adopted by the United Nations in 1975. Originally a political movement, it's now a day to commemorate inclusivity and the achievements of women across the globe and to reflect on how far we've come and how we have to go in the pursuit of equality.
This year, the theme is #AccelerateAction. When it comes to lectures and interviews, I love learning about my own area, but there's something really exciting about learning different perspectives from different departments in games. If you work in the industry, learning more about how games work helps you grow, expanding your knowledge and skill set.
Molly Maloney & Eric Stirpe - Writing & Narrative Design: A Relationship
w. Molly Maloney (Lead Narrative Designer) & Eric Stirpe (Senior Writer)
Konsoll 2018
Portrait of Brooke Maggs, Narrative Designer
w. Brooke Maggs (Principle Narrative Designer)
GameHer via Medium, Archived
Remedy’s Brooke Maggs breaks down the brilliant storytelling of Control
w. Brooke Maggs (Principle Narrative Designer)
Red Bull, Archived
Brooke Maggs (Control) On New Kinds Of Story in Video Games
w. Brooke Maggs (Principle Narrative Designer)
Origin Story via Apple Podcasts
Putting the Assist Mode in Control
w.Vida Starčević (Senior Community Manager)
IGDA GASIG
Costume in Games: Integrating a Costume Designer into the Character Pipeline
w. Heli Salomaa (Costume Artist on Control & Crossfire X)
GDC 2019
[Interview] ‘Control’ Star Courtney Hope on What Scares Her, the Game’s Horror, and How Vera Farmiga Inspired Her Performance
w. Courtney Hope (Actor for Jesse Faden & Beth Wilder)
Bloody Disgusting) Archived
Alan Wake 2: Dev Stream Episode 3 - The Pacific Northwest Remedy Entertainment
w. Anne-Lynn Sottas (Senior Environment Artist), Anne-Marie Grönroos (Lead Mission Designer), and Kyle Rowley (Game Director)
Remedy via Twitch
How Christina Cole Played 2 ICONIC Roles in Final Fantasy 16 & Alan Wake 2
w. Christina Cole (Actor, Alice Wake)
Behind the Voice
Episode 31: Designing narrative in games with guest Eevi Korhonen, Senior Narrative Designer
w. Eevi Korhonen (Narrative Designer on Quantum Break & Control)
IDSU-POD
A Conversation with Kathy Tong, Writer of Not-Quite-Supermodel
w. Kathy Tong (Actor for Mona Sax)
The Sudden Stop