To celebrate the launch of the PlayStation 5 Pro, Remedy recently published an article detailing the work that went into upgrading Alan Wake 2 for the latest console version.
The article tackles a number of topics from the studio's approach, to the introduction of ray-tracing, as well as the process of adding console-specific elements like a transparent surface reflection denoiser. While some may be missed in a typical playthrough, unless you were exploring the worlds with Photo Mode, each implementation brings a new level of realism to the experience.
Describing the approach to the task, the studio writes, “We’ve always wanted to bring cutting-edge visuals to our games, but everything is always a balancing act between the frame rate, visual quality, technical and hardware constraints, development resources and what we wish to artistically achieve with the game. Alan Wake 2 did not feature ray tracing on PlayStation 5, but with the Pro’s improved ray tracing features and additional power, we could bring ray tracing to Alan Wake 2’s Quality Mode on the Pro enabling ray traced reflections on opaque and transparent surfaces.”
You can read the article in full on the Remedy website, HERE! (Archived)