This afternoon, Remedy kicked off their post-break Alan Wake 2 developer streams with a closer look at the game's writing and narrative.
For their deep dive which just ended, Remedy's Senior Community Manager, Vida Starčević, sat down with the incredible Principal Writer, Clay Murphy, and Lead Narrative Designer, Simon Wasselin as they revisited their journey from the script to the finished product, exploring the unique qualities of the medium, and the challenges of narrative within games. They talk about the Plot Board/Caseboard, their favourite characters to write for, working with voice actors, and Sam's goal for a musical segment, all that good stuff!
A quick note for those who haven't finished the game yet! Make sure to do so before you check out the livestream. The discussion is packed with information about the more heart-breaking scenes and the ending of the game. You will want to experience the adventure unspoiled first. If you've completed the experience and you're good to go, you can check out the full recording below!
During the livestream, they also talk about an article on parental guilt and work, around the 40-minute mark. If you're interested in checking it out, the piece was written by G Kirilloff and published on Forbes. You can check it out, HERE!
Similar to previous developer streams, the broadcast lasts for two hours and goes into depth. As always, the above video has been embedded with Twitch and YouTube chat, so you can follow the community discussions regardless of where you watch.
Next week, the community team will be returning for a deeper look into the characters of Alan Wake 2, from leads to enemies, and NPCs. They will be joined by John Crossland (Lead Character Artist), Ilkka Kuusela (Lead Gameplay Animator), and Marko Muikku (Lead Gameplay Designer) at 2pm BST / 4pm EEST on YouTube and Twitch.
In the meantime, if you want more Alan Wake 2 goodness, you can jump back to the previous livestreams and retread the Pacific Northwest or to learn more about the cinematic and live-action process.