Following the launch of Alan Wake Remastered a couple of weeks ago, both d3t (the company behind the remastered edition) and Remedy have talked to numerous media outlets about the release, their hopes for the title, and what it has been like returning to an old friend.
In the recent wave of interviews, we hear from Andy Booth (Studio Technical Director d3t), Sam Lake (Creative Director at Remedy), Johannes Paloheimo (Chief Commercial Officer at Remedy), Vida Starčević (Community Manager at Remedy) and Thomas Puha (Communications Director at Remedy).
Check out some of the interviews that have taken place since the release below:
- Game Developer: Alan Wake Remastered: A technical vantage point
(w. Andy Booth) - Major Nelson: 762: NHL22, Alan Wake Remastered and Rainbow Billy
(w. Sam Lake) - VICE: Cult Game 'Alan Wake' Just Gets Better With Age
(w. Vida Starčević & Thomas Puha) - The Verge: How AW Remastered Strikes a Balance Between New and Old
(w. Andy Booth & Thomas Puha) - Console Creatures: Interview: Thomas Puha Talks Alan Wake Remastered
(w. Thomas Puha) - Tech Power Up: AW Remastered Interview with d3t and Remedy Ent
(w. Andy Booth & Thomas Puha) - Video Game Chronicle: Remedy Discusses AWR and what's next
(w. Vida Starčević & Thomas Puha) - GamesIndustry.biz: Why bother bringing back Alan Wake?
(w. Johannes Paloheimo & Thomas Puha) - GameReactor: Alan Wake Remastered
(w. Vida Starčević & Thomas Puha)