Control grabbed a lot of critical attention when it launched last August. With its eery setting, creepy lighting, and ruthless enemies, it quickly became a favourite of 2019. So it's no surprise that as the year ticked over to 2020, it topped a lot of people's Game of the Year lists.
Below is a collection of publications that rated Control as one of their favourite titles last year, either by awarding it with a Game of the Year win or nomination, category win, or by including it in their "Best of 2019" lists.
Congratulations to the Control team, developers both past and present, on the game's success!
Game of the Year 2019
IGN
Control’s ‘Oldest House’ office block setting is also a marvel of game world design, mundane at first glance but absolutely memorable by the end thanks to a shape-shifting structure that makes it consistently fascinating to explore and, additionally, its detail-rich settings a delight to destroy. Then there’s the story itself, a spellbinding slab of supernatural science fiction which starts out weird and only gets weirder, centered around an oddball cast of characters that are each eminently entertaining to interact with. Bombastic, bizarre, and beautiful, Control is more than just another day at the office.
Read the full article, HERE!
Why Control is my game of the year
The Verge (written by Sam Byford)
There’s a moment near the end of Control that is so unabashedly thrilling, joyous, and decadent in its design that it would make most roller coaster creators reflect on their life decisions. To say much more about the Ashtray Maze would be to spoil the giddy surprise. But it’s worth noting that, when it’s over, protagonist Jesse catches her breath and offers her analysis of the mind-blowing events that just transpired: “…That was awesome.”
Fast forward one year and pretty much all of that had changed. In a striking display of self-awareness, the Finnish company sought to address those very problems by raising money through an IPO. It inked a deal to work on the sequel to Smilegate's CrossFire, one of the most successful free-to-play games in existence. And, to the excitement of many, it announced plans to once again release games on PlayStation hardware, almost 15 years after the launch of Max Payne 2.
Read the full article, HERE!
Read the full article, HERE!
Stevivor GOTY 2019: Best Audio & Sound designStevivor
Stevivor
“Communication and the difficulty to understand are themes. Everyone seems to use their own language. We can hear Jesse’s thoughts, as she constantly breaks the 4th wall to address Polaris, her strange guardian angel, as much as you, the player,” Remedy’s Sam Lake said to Stevivor.
“The Board commands Jesse in messed-up subtitles. The Hiss, the enemy, chants an endless nonsensical litany, almost like an incantation. Ahti the janitor guides her in a broken mix of Finnish and English, and yes, sings a Finnish tango song.”
Read the full interview, HERE!
Game of the Year 2019 – Best Visual Design
The Sixth Axis (Written by Stefan L)
Though there’s an awful lot that goes into making a video game, from gameplay design, to AI programming, sound, scriptwriting and way beyond. But games are also a hugely visual medium, and they can often stun players with their cutting edge graphics or a distinctive style that stands out from the crowd. It’s a mixture of the two that make for this years winner of Best Visual Design.
Read the full article, HERE!
2019 TechRaptor Awards - Best Writing Award
TechRaptor (Written by Sam Guglielmo)
I love a good mystery, and I think that's what attracted me to Control in the first place. Not just the mystery of what happened to Jesse's brother, although that's a perfectly good mystery as well. It's the mystery of literally everything in Control. Every part of the Oldest House has some sort of mystery and spending time unraveling it is well worth it. Reading documents is a must, and I had a blast sitting down and giving each document in the game a read. shines in its world-building, and there's a reason it's getting the recognition that it is.
Everything in Control breaths. I remember this being the first detail of the game that I really noticed. The gun breaths, the wall breaths—everything is alive. Once I understood this simple fact, Control's art suddenly meant so much to me. I know it's based on Brutalism, but it's some twisted living Brutalism that absolutely destroys all perception I had of the architecture style. Watching levels literally shift and distort themselves to entirely new shapes is a real treat, and I came to love every bit of movement.
Read the full article, HERE!
Read the full article, HERE!
Death Stranding, Control and next-gen teases among industry's 2019 highlights
GamesIndustry.biz
You've read our picks for people of the year, heard us discuss our favourite games (and read the accompanying articles we've been running all week), and browsed our many highlights of the past 12 months -- but what did the industry think of 2019? To round off the year, we reached out to platform holders, publishers, developers and more to find out their favourite moments and games, as well as some of the work they are proudest of.
Read the full article, HERE!
GOTY 19 Countdown #4: Control
Read the full article, HERE!
Gamasutra's Best of 2019: Bryant Francis' Top 10 Games
Gamasutra (Written by Bryant Fracncis)
Remedy's Control isn't just an incredible testament to the New Weird, it's video game validation for lovers of the unknown, the haunting, and the unsettling images that hang out at the corner of your vision. "You were right," Control tells you, "there were monsters under the bed. There is a conspiracy at work. All of it is real, and now it is your domain." Control's beautiful aesthetic and whip-snap-boom gameplay make you feel like an avenging angel cutting through a pencil-pushing beaurecratic world, pushed along by a well-crafted narrative that celebrates not only the horror of an otherworldy invasion but the delight of uncovering the cover-up of that invasion too.
Game of the Year 2019 – Best Narrative (Control Runner Up)
The Sixth Axis
Control’s narrative stood out this year in a sea of games with decent stories. Why? Probably because of how tied up it was in the world that Remedy has created. There’s a story here of Jesse Faden searching for her brother, being linked to a mysterious force, and having power handed to her, yet that just scratches the surface. Remedy created a game where players were encouraged to hunt down the story, piece it together, and draw their own conclusions.
Read the full article, HERE!