Today marks the fifteenth anniversary of the launch of Poets of the Fall's first album!
Poets of the Fall first grabbed audience attention in 2003 with Max Payne 2: The Fall of Max Payne, which spotlighted their debut song, Late Goodbye, prominently throughout the game. A year later, and with an incredible recording turnaround, the group launched their first album, Signs of Life to a remarkable reception.
When the album launched, sales were so positive that it was certified platinum by the Finnish IFPI, as it soared to number one of the country'sTop 40 album chart, and won big at that year's Emma Gaala Awards winning both "Best Debut Album of the Year" and "Best Newcomer of the Year".
Today the band paid tribute to the original album in a Facebook post:
Over the past eight years, we've featured the band across a number of special articles. Here is a list of some of our favourites to celebrate the occasion:
- Anniversary Shield Shortbread
- Behind the Scenes of War! An Interview with Director, Akseli Tuomivaara
- Our 10th Anniversary Competition [Closed]
- Spring Charity Auction for Cancer Research UK
A bit of information about the band: Although two of the band members were involved in Remedy's original Max Payne title, officially the band's relationship started back in 2003 with Max Payne 2: The Fall of Max Payne. For the game, Poets created their first song, Late Goodbye based on a poem by Sam Lake, after a conversation between Marko and Sam about the formation of his new group.
Almost a decade later, the band returned for studio's next game, Alan Wake, creating the custom songs The Poet and the Muse and Children of the Elder God under their alter-ego Old Gods of Asgard. Their song War, from their album, Twilight Theater, also made an appearance in the game. They returned again two years later for Alan Wake's American Nightmare, with the songs Balance Slays the Demon and The Happy Song (the latter also appearing in the album Temple of Thought).
The song Labyrinth from their Clearview album was inspired by Quantum Break; initially created for the game, issues outside of both parties' control led it to be linked to the game but not featured in it. But in 2019, the band and studio once again announced the continuation of their partnership, this time bringing Take Control to the table, which was used during the Control's memorable Ashtray Maze sequence.