Community Spotlight is a regular feature which highlights and celebrates amazing fan projects in the Remedy community. In 2018 we switched things up a little with each month having its own spotlighted fan and fan project. This year we're continuing the tradition, and for our June feature, I'm so happy to be talking about Klementev's gorgeous Alan Wake artwork.
With a constant stream of Control goodness throughout June such as E3 2019, the initial teasers for Gamescom, community milestones, and various livestreams; the month somehow... happened, and very quickly at that. But today I am really excited to talk about the artist that I selected for our June Community Spotlight. Her name is Klementev (Twitter) and she is a Finnish artist whose mindblowing artwork you may have already seen in the community.
For the article, Klementev very kindly agreed to do an interview which you can read in full below, but first I wanted to write an introduction about why her work caught my eye and what interests me about it.
One of the ongoing themes of the series is sleep, whether it's the lack of it driving the writer's consciousness, hidden memories surfacing in an unconscious state, or walking through a sleeping town. And it's an aspect of Klementev's work that I really love too; that sleepy, soft nature that complements the game's themes and style. The pieces are reminiscent of the dream-like sequences where Wake is guided by Zane across a landscape ruled by dream-logic and everything is both a threat and distant. That's what Klementev's artwork feels like, a blend of realism with a little bit of magic and wrapping it up in a soft focus dreamy look, that makes her work instantly recognisable and special.
To date, she has currently created two pieces of Alan Wake-inspired artwork. The first, shown below, was her breakthrough piece in the online Remedy community, after becoming a fan of the series following its recent return to digital marketplaces. That piece particularly interests me as sometimes when I see it, I imagine Wake being underwater, and then at other times, I see him emerging from the darkness or from sleep. I like that mystery and the dual perspective and both works incredibly well with the game's narrative.
The second piece, featured above, has a more American Nightmare feeling to it, with beautiful dawn-like colours. Once again, there's a dream-like nature to it, especially as Wake blends into the background. The illumination of the protagonist from behind is also a fantastic look, as is the small detail of the crows blocking the light out or the trees lightly hinted in the jacket. It's a stunning composition and a piece that really captures that Alan Wake vibe! I love it!
A little while ago we asked Klementev if we could interview her about her work, and she agreed! You can check out our full conversation below:
Tell us a little about yourself!