Today, doors closed on the final day of PAX East. I hope everyone who attended had a brilliant time and got to check out all of the games and other goodness that they were hoping to see at the event! For the past four days, Remedy and 505Games have been at the show promoting their upcoming title, Control, and for the first time, allowed the public to get their hands on a playable demo.
Reservations were taken through the PlayStation App on mobile devices, with a "walk-in" hour also allocated at the end of the day, but queues were still packed with gamer's looking to try out the Central Research demo.
Below are some of the interviews, impressions, and photos to come from the past four days
New Interviews
While Remedy was there to showcase Control to the public, some of the time was also spent talking to media outlets who wanted to learn more about Jesse's upcoming adventure.
Control More "Open-Ended and "Sandboxy" than Quantum Break
GameReactor EU
We've only just been given official confirmation of the August release date for Remedy's upcoming game Control, but during PAX East we got to chat with communications director Thomas Puha about the game, and more specifically the inspirations that have gone into it.Read the full GameReactor interview with Thomas, HERE.
“We were working on Alan Wake 2 years ago and it just didn’t pan out” – Remedy
VG247
Fans of Alan Wake may be waiting a while for Alan Wake 2, if it happens at all. During PAX East, we got a chance to chat with Thomas Puha, director of communications at Remedy Games, and we asked about the possibility of a sequel to the psychological horror series. “We were working on Alan Wake 2 years ago and it just didn’t pan out, so there’s nothing – we’re just booked solid for the next couple of years, really,” Puha explained. “We do own the Alan Wake IP, but it’s never quite as simple as that, but yeah, we do own it.”Read the full interview with Thomas, HERE.
“No, we’re not pivoting away from single-player games,” says Control developer Remedy
VG247
“No, we’re not pivoting away from single-player games,” communications director Thomas Puha tells VG247 during PAX East. “The one assumption I do want to correct is that a lot of people at Remedy have been there for a long time. It’s not like we always want to be making the exact same thing either. A lot of us like multiplayer games a lot – and other types of games. So it’s like we look at it [and say], ‘It would be fun to try to do something and find our way in that world’, and Remedy tends to be pretty careful, for a good reason.Read VG247 interview on single player games, HERE.
New [Video] Impressions
Following their playthrough, a number of new impressions have started to surface on YouTube, detailing what the channels thought about their twenty-minute demo.
- Control Preview - PAX East 2019 Gameplay and Impressions
Hansome Phantom - PAX EAST 2019: Control Video Preview
Irrational Passions - Control Preview - Our First Impressions
GamesRadar - PAX East 2019 Interviews: Control
Super Deformed Gamescast
TSSZnews
For years, Finnish developer Remedy Entertainment has crafted unique gameplay experiences with powerful narratives to match. The Max Payne franchise helped define bullet-time in gaming amidst the backdrop of urban noir. Alan Wake‘s ultra-mysterious story remains a fan favorite nearly a decade after its release. Quantum Break pushed the limits of storytelling with a live-action series to accompany its time-travel . Now, the studio has something new for players in the form of Control, a game with more complex mechanics that promises a lot and refuses to disappoint.
Control hands-on — Remedy’s Next Game is Easy to, uh, Control
VentureBeat
Alan Wake and Quantum Break developer Remedy showed off its latest Control action-adventure game at the PAX East event, and I gave it a whirl in my first visit to the fan show in Boston. The 20-minute demo didn’t reveal any of the story, but I got a good taste for the gameplay on the PlayStation 4. Publisher 505 Games will launch the game on August 27 on the PlayStation 4 and Xbox One, with a simultaneous digital launch on the Epic Games store for PC.Read the full preview, HERE.
PAX East 2019 Day 3 Previews: Control, Shovel Knight, Super Meat Boy Forever and More
GamerVW
However, one of the most striking aspects of Remedy’s games is how they tell stories, and more specifically, which influences inspire them. At first, it wasn’t immediately obvious to me what specific brand of fiction Control was building on. But after talking to one of the developers, the work of Jeff VanderMeer and House of Leaves came up, two novels which have clearly inspired the game’s aesthetic. VanderMeer’s Southern Reach Trilogy, the first part of which inspired the film Annihilation, is in part about the process of transformation
Photographs from the Show Floor
And of course, there was plenty of photos from the show floor, from developers, publishers, and attendees.
Are you ready? We are! Come try out Control at @Official_PAX (@PlayStation area) @RiotRMD and @PadPoet are there to help and giveaway swag! #PAXEast2019 #PAXEast #ControlRemedy pic.twitter.com/2EsRXma6cq— Control (@ControlRemedy) March 28, 2019
— Control @ Pax East 2019 (@ControlRemedy) March 28, 2019
The queue for @ControlRemedy was like always capped today at @Official_PAX. People were pleasantly surprised of how the game played and a lot of smiling faces after trying out the 20 minute demo. A fantastic first day. #ControlRemedy #PAXEast #PAXEast2019 pic.twitter.com/1W699bCCbb— Lucas Liaskos (@PadPoet) March 28, 2019
Overwhelmingly positive feedback on the @ControlRemedy #PAXEast demo running on the #PS4. People seem to really like it ☺️ #ControlRemedy #PAXEast2019 pic.twitter.com/IvQ0fgm21T— Lucas Liaskos (@PadPoet) March 28, 2019
Big queue already? At 9:17am? I like dis! #ControlRemedy #PAXEast #PAXEast2019 pic.twitter.com/mUyPMh7Os2— Lucas Liaskos (@PadPoet) March 28, 2019
Day 2 of @Official_PAX let’s goooo! Come say hi and have a go at Control. We’re in the @PlayStation area. #ControlRemedy #PAXEast #PAXEast2019 pic.twitter.com/el0SpnuysU— Control (@ControlRemedy) March 29, 2019
Day 3, lets go. #PAXEast2019 #PAXEast @ControlRemedy #ControlRemedy We still got swag to give away! pic.twitter.com/AcnZCcXMam— Thomas Puha PAX East (@RiotRMD) March 30, 2019
Day 4 of @Official_PAX. We’re giving away the @FBOControl bags today to those that will play the Control #PS4 demo. If you didn’t manage to RSVP we have walk-ins from 17:00 to 18:00 😉 #ControlRemedy #PAXEast #PaxEast2019 pic.twitter.com/kf0IqfuWoz— Control @ Pax East 2019 (@ControlRemedy) March 31, 2019
”All the press room is talking about Control” I like hearing that! Made my day. @ControlRemedy #PAXEast2019 #PAXEast pic.twitter.com/XBptiazeKh— Thomas Puha PAX East (@RiotRMD) March 29, 2019
Had a blast playing @ControlRemedy at PAX! Game scratches an itch I've had for years. Incredible setting and premise. Thanks for the demo @RiotRMD ! Also sweet pins! pic.twitter.com/dTfrbiNJZA— Peter Sallale (@sallalepop) March 29, 2019
Need a tote bag to carry all your #paxeast loot? We got you fam! #PaxEast2019 #ControlRemedy @ControlRemedy pic.twitter.com/WRWq4wVCUk— Thomas Puha PAX East (@RiotRMD) March 28, 2019
Let’s put some smiles on those faces with some Control swag while you queue up for the demo at @Official_PAX #ControlRemedy #PAXEast #PaxEast2019 pic.twitter.com/85HSxz0x4v— Control @ Pax East 2019 (@ControlRemedy) March 30, 2019
Huge thank you 2 everybody who came to play @ControlRemedy at PAX the past 3 days. Many of you waited a while at the end of the day to get into non-scheduled hands on, so thanks for your patience. Also, thank you for the incredibly positive response and feedback <3 #PAXEast— Thomas Puha PAX East (@RiotRMD) March 30, 2019