For attendees of GDC, Remedy is holding a mixer on 20th March between 5-8pm, with food and drink provided. It's a perfect opportunity to hang out with fellow developers, see what the studio has in store, and get (potentially?) free food!
Places are limited, so if you're interested contact Remedy's Senior Talent Acquisition Specialist, Sari Lindberg, for further details.
In case you missed the earlier announcement, Remedy will be at GDC in full force with three lectures: ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels by Antti Herva (Lead Character Technical Artist), Technical Artist Bootcamp: “Understanding Constraints: A Framework for Tech Art Decision Making” by Alexander Zotikov (Technical Artist, Remedy), and Costume In Games: Integrating a Costume Designer into the Character Pipeline by Heli Salomaa (Costume Artist). They will also be looking for new faces to join the studio. For full details, check out our previous post, HERE.
GDC will be held between 18th - 22nd March 2019 and will be held in the Moscone Center in San Francisco, CA.
In case you missed the earlier announcement, Remedy will be at GDC in full force with three lectures: ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels by Antti Herva (Lead Character Technical Artist), Technical Artist Bootcamp: “Understanding Constraints: A Framework for Tech Art Decision Making” by Alexander Zotikov (Technical Artist, Remedy), and Costume In Games: Integrating a Costume Designer into the Character Pipeline by Heli Salomaa (Costume Artist). They will also be looking for new faces to join the studio. For full details, check out our previous post, HERE.
GDC will be held between 18th - 22nd March 2019 and will be held in the Moscone Center in San Francisco, CA.