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20th March 2018
Remedy's Collaboration with Nvidia on The Microsoft DirectX Raytracing (DXR) API

GDC (Game Developers Conference) is taking place in San Francisco this week and a group of Remedy developers are there to reflect on past adventures and talk about what's coming up next for the company.

In terms of games, work is underway on CROSSFIRE 2's story mode campaign in collaboration with Smilegate, and things are also progressing on the "P7" front, with preliminary preparations for a third unannounced title. But the focus for Remedy at GDC was a little more tech-based, with a presentation talking about their collaboration and experimentation with Nvidia on the Microsoft DirectX Raytracing (DXR) API, and its integration into their in-house Northlight engine. Remedy is one of a selected handful of developers collaborating on the project.

The Microsoft DirectX Raytracing (DXR) API may be a little tricky to say in full (or even write... or describe) but hopefully it will help streamline real time rendering, and allow for even more realism and fluidity in games. The DXR experimentation is still in the early stages and will be a while yet before it's implemented into games.

You can view the official press release on the Remedy site HERE which includes a link to Tatu Aalto's full GDC presentation. You can also find more information about the tech at PC Gamer and Geforce.


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