For a lot of developers at Remedy, July is a vacation month! Naturally that means that the studio may also be pretty quiet for the next few weeks. However, very recently a group of devs travelled to Barcelona (Spain) for GameLab 2017.
Sam Lake, Creative Director at Remedy, had a keynote at the event in which he talked about narrative in video games, and especially narrative in Remedy's titles. While the conference doesn't seem to have been recorded, or at least not uploaded yet, he did take part in some interviews with journalists as well.
Sam spoke with MeriStation, HobbyConsolas and GameReactor. You can check out all three interviews below.
[Spanish] Hobby Consolas had the opportunity to interview Sam Lake (Remedy's Creative Director) at Gamelab 2017: https://t.co/aoU7HJBnhT— The Sudden Stop (@TheSuddenStop) July 1, 2017
New interview with Sam Lake from Gamelab 2017, this time he talks with David Caballero at GameReactor: https://t.co/4kU1p7kcgo pic.twitter.com/H4kDEY8ssO— The Sudden Stop (@TheSuddenStop) July 3, 2017
MeriStation also had the opportunity to talk to Sam Lake at GameLab '17: https://t.co/6WLQ2LDPSk [Narration in Spanish / Answers in English]— The Sudden Stop (@TheSuddenStop) July 4, 2017
Remedy’s Sam Lake on 21 years of game storytelling and transmedia https://t.co/Gr1FFjfJCp via @VentureBeat— Dean Takahashi (@deantak) July 5, 2017