Following the release of Quantum Break early last month, there's been a huge increase in the number of Remedy lectures taking place all around the world. In the past few days alone there's been five announcements related to those:
1) Sweden. If you're interested in learning more about Quantum Break's development and you're heading to the Nordic Game conference Malmö, Sweden next week, you may want to attend Making of Quantum Break: The Game Is About the Heroes – The Show Is About the Villains. The lecture will be held in the Unreal Theater between 16:15-17:00 on 19th May 2016. Guest Speakers are Greg Louden (Senior Narrative Designer) and Thomas Puha (Head of PR).
Lecture Details:
Remedy Entertainment has been making games for 20 years, and it has always played around with live action in its games. Our latest game Quantum Break is a third-person cinematic action game that includes a full live action show that is shaped by the player’s actions. Quantum Break was by far the biggest production Remedy has done, and we worked hard to break new ground in story-telling in video games. The presentation will go through Remedy’s four year development cycle and describe the challenges of creating a brand new IP for a brand new platform – all the while the development team doubled in size from our previous game.
We will also have a presentation on the making of @QuantumBreak at @NordicGame via @RiotRMD and @GregoryLouden #QuantumBreak #nordicgame— Remedy Entertainment (@remedygames) May 9, 2016
2) Sweden. Also at Nordic Game Conference is Quantum Break's Lead Engineer, Otto Kivling. He will be taking part in a Engine Panel with Anders Holmquist, Kish Hirani and Tim Sweeney. The lecture will be on 18th May 2016 at 13:15-14:00 in the Unreal Theater.
Lecture Details:
Game engine tech has come a long way from pretty much most starting off as a one person venture to now tools & tech engineering teams larger than the actual game coding team. Come join this elite tech panel, behind Snowdrop Engine (Tom Clancy’s The Division); Northlight Engine (Quantum Break) and Unreal Engine 4 (various), discuss the current state of technology; the emerging trends and some possible future directions.
Next week @NordicGameOur QB lead engineer Otto will be talking with Tim Sweeney, Kish Hirani & Anders Holmquist about engine tech— Remedy Entertainment (@remedygames) May 9, 2016
3. Finland. A little while ago, Mikko Rautalahti (Narrative Designer) was in Raleigh attending ECGC where he looked at and spoke about Quantum Break's plot and characters, as well as the game as a whole. Following his return to Helsinki, he also did the lecture at Games Now! called Mikko Rautalahti & Petri Ikonen - Two Persperctives on Game Development. The talk is available to watch for free online:
4. Finland. Today Sam Lake (Creative Director) was at Games First Helsinki to talk about Quantum Break. While it doesn't look to be recorded, some members of the audience posted photographs during the lecture:
I'll be talking about the making of #QuantumBreak at Games First Helsinki today. #GF16 https://t.co/WwqGQHfPWp— Sam Lake (@SamLakeRMD) May 10, 2016
One of the most exciting presentations today. @SamLakeRMD telling the story of @QuantumBreak by @remedygames #GF16 pic.twitter.com/jcERdjIY9q— Teemu Vähä-Ruka (@teemuvr) May 10, 2016
This is a pretty cool moment for me. @SamLakeRMD is kinda' my #gamedev hero. #GF16 @remedygames pic.twitter.com/IQDDyJM1rc— Steve Stewart (@ThatDarnSteve) May 10, 2016
5. Australia. Finally, we have Cam Rogers (Writer) who did a lecture on Quantum Break as well as narrative design in general at the SAE Creative Media Institute called What I Really Do: Cam Rogers. There's no details yet about whether the talk was recorded but I'll update this page if it does!
I invited Cam Rogers to come in and give a talk on the narrative design of Quantum Break :D https://t.co/b5QZJT0RqG pic.twitter.com/R1IVXC4Ycn— Christy Dena (@christydena) May 9, 2016
Lecture Details:
Cam Rogers is an author and narrative designer. His books include The Music of Razors, which Neil Gaiman described as a work of “assurance and vision” and Quantum Break: Zero State, a novel that expands upon the game/TV hybrid which he spent several years helping to build. He has also written a couple of books for young adults.
In addition to Quantum Break Cam was/is the lead writer on games such as Heroes Call (for Brisbane developer Defiant Development), Winterstate and The Walking Dead: No Man’s Land.
Quantum Break is a groundbreaking execution of third-person shooter and high-quality television, providing a TV show that changes and adapts based on actions the player takes in the game. Starring Aiden Gillen (Game of Thrones), Shawn Ashmore (X-Men), Lance Reddick (The Wire) and Dominic Monaghan (The Lord of the Rings), Quantum Break is the #1 best-selling new IP for Microsoft in 2016.
The Walking Dead: No Man’s Land by Helsinki-based developer Next Games is an episodic third-person squad-based survival and management game for mobile platforms. Running concurrently to the current season of the massively popular television show the game challenges the player to craft and nurture their own group of survivors in a quest for something better. As their temporary oases of peace are incessantly encroached upon by walkers, the survivors are pushed to confront the true horror that is human nature. The game features regular appearances by breakout character Daryl Dixon.
Both these projects were very different to work on, and it’s these which Cam will be focusing on in his lecture by way of illustrating what it is he really does, aspects of craft, and the everyday challenges of working as a writer – both for yourself and for a game developer.