This year at Gamescom, Remedy's Creative Director, Sam Lake, spoke to Gamasutra about a number of topics which influenced Quantum Break's development.
In his interview, Sam spoke about the importance of narrative teams being involved at the start of a game's development, like they do at Remedy. Often at game companies this isn't always the case and the story is sometimes considered much later in a title's production. Sam also spoke about influences for Quantum Break such as television episodes and their structures, as well as how services like Netflix have changed how we view shows.
For the full interview, check out Gamasutra's piece on their site, HERE.
6th October 2015
Gamasutra Talks to Sam Lake
04:32
Rachel