Heading to GDC soon? There's a Quantum Break talk taking place on 5th March. Throughout the thirty minute session, the speakers, Thomas Puha (Director of Developer Relations at Umbra Software) and Jan Benes (Audio Programmer at Remedy), will be talking about the implementation of Umbra in the upcoming title.
Full description of the event from the GDC website:
Umbra's automatically created spatial database can be used to not only perform occlusion culling but also to solve other problems such as 3D path finding, shadow caster culling and audio propagation. In this talk, Remedy's engineers will expand on how the Umbra middleware is used in the upcoming Xbox One exclusive Quantum Break from Remedy Entertainment. Quantum Break presents a major challenge for a visibility system with dynamic content that runs the gamut from indoors to large dynamically changing outdoor environments. Remedy also utilizes Umbra for shadow rendering optimization and makes use of the Umbra spatial database for audio occlusion.The talk will contain several real-world examples of how Umbra is used in Remedy's engine, performance, toolchain integration and pros and cons of using an out-of-house solution.Umbra is a visibility middleware used in games such as Destiny, Call of Duty: Advanced Warfare, The Witcher 3: Wild Hunt and Rime.
The talk will be taking place in room 301 at the South Hall, from 15:00-15:30.
The website also reveals that the talk will be recorded and placed in their Vault, so if you can't make it, you can check it out there.
For more details, check the GDC site, HERE.