Today GameInformer uploaded an interview with Remedy's Creative Director, Sam Lake, in which they talk about Quantum Break as well as the benefits and challenges of working with the XBOX One.
It's an interesting interview which also explores some new topics and focuses more on the game's antagonist, Paul Serene:
“We want to make even the bad guy a deep, complex character that you will see different sides of,” Lake says. “You will understand why he’s doing what he’s doing. At the same time, the junction moment is just one gameplay scene, and the glimpses you see can be approached in two different ways. They are fragments. You are learning about certain things, but all options have both positive and negative from the bad guy’s perspective, but also from the heroes’ perspective.”
Click HERE to read the interview.