1UPGamers Interview with Markus Mäki
(link)
"The game concept was starting to develop in summer of 1995, and while
there were 3D games, it wasn’t seen to be a requirement (Carmageddon and
GTA 1 were released a year later than Death Rally). We wanted a game
that would be fun, wouldn’t require all the latest hardware, and one
that would be possible for a start-up company to get done in a
reasonable time."
3DRealms Interview with Petri Jarvilehto
(link)
"IP rights can be incredibly valuable, and it's always fantastic if the
developer can retain those rights. Developers who own their IP usually
have even stronger motivation to create the best possible game out of
it."
Death Rally (1996) Interviews
22:06
Rachel