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CONTROL Resonant Reveal Trailer

CONTROL Resonant has been officially revealed with a debut trailer showcased during The Game Awards, along with first game details.

Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


24th March 2026
New Minor 1.9.2 Update for FBC: Firebreak Fixes Negative Corruption Values & Stability Issues

Remedy has just released a new minor patch for FBC: Firebreak, fixing some of the pesky bugs discovered following the release of its last major update, Open House.

The update fixed some localisation and stability issues. For Endless Shift, the team fixed a weapon jamming bug and negative Corruption values when using the Compound Corruption Enhancement. 

The update also gave the developers an opportunity to address reports of the Open House update's absence in the Epic Games release of the game and reassured players, stating, "We're working with Epic to resolve the issue and will update you once the update is available on Epic Games Store." If you miss the official announcement on social media, we'll also report on the update launch here.


PlayStation 5: 1.009.002
Xbox Series X|S: 1.9.2.0 
PC: 1.9.2
Windows PC: 1.9.2.0 

Overview

This hotfix includes a number of minor fixes and improvements. 


Patch notes

Fixes and Improvements 

  • Fixed a few localization issues and crash-related problems

  • Added missing “Select Game Mode” button to the main menu 

  • Removed “Exit to Desktop” prompt on consoles

Endless Shift

  • Fixed an issue where players could achieve negative Corruption values when using the Compound Corruption Enhancement

  • Fixed an issue where the Trigger Finger Enhancement could cause weapons to ‘jam’ during reload, requiring additional input to function normally 


List of currently known issues not related to this patch here: https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/


Source & Images: Remedy Entertainment's Control Facebook Page

19th March 2026
CONTROL Resonant Receives Cover Feature Treatment with EDGE Magazine Issue #422

Today, EDGE Magazine released its May 2026 edition with a special cover feature on CONTROL Resonant

Issue #422 marks the first time that Dylan has graced a magazine cover, and to celebrate, the publication features a mindblowing custom art piece by Michal Motulewicz (Senior Concept Artist at Remedy). 

Inside the nine-page feature, writer Alex Spencer details his visit to the studio in Finland, which included an exclusive look at the game and an exploration of how the player can shake up the action with Dylan's powers. He also had the opportunity to sit down with some key players behind the game, including Sean Durrie (Lead Actor, Dylan Faden), Mikael Kasurinen (Creative Director), Elmeri Raitanen (Art Director), and Sergey Mohov (Lead Gameplay Designer).

The feature is packed with new information and wonderful tidbits. We learn how Dylan originally started off as a possible protagonist in Control, with the player potentially choosing between him and Jesse at the start of the adventure. As concepts developed, the characters became fleshed out, and it became clearer that they couldn't be interchangeable. 

We also learn that with Jesse missing, her last act as Director was to pierce Dylan's chest with the Aberrant, which allows the Board to communicate with him. Waking up from the coma isn't quite as straightforward; in Control, Jesse steps into a world unknown as she enters The Oldest House, and for Dylan, the adventure would be his first outside in two decades. Supporting him is his handler, Zoe De Vera (played by Frankie Kevich).

And when it comes to that pesky Aberrant, the item's origins actually complement Alan Wake's Clicker, with its design inspired by a homemade jeweller's anvil found at a flea market. 

That's only just some of what the feature reveals. With Remedy going in a different direction for Control's sequel, learning about the studio's decision to go with a new protagonist and playstyle was at the top of the agenda. And the nine-page feature covers it perfectly, with an in-depth piece exploring the decisions from multiple craft perspectives. 

EDGE Magazine Issue #422 is available in UK stores (T.G Jones and newsagents) from £6.95. If your library has a digital service such as Libby, you might be able to reserve the issue through there for free. For international fans, the issue is available at Magazines Direct (we've used them over the years for older publications).





Image Source: EDGE Twitter

18th March 2026
FBC: Firebreak Twitch Drop Returns Until April 12th
[Unlock Overseer Armor Set & Research Armor Set]

To mark the release of FBC: Firebreak's final major update, Open House, Remedy is bringing back Twitch Drops! Between now and April 12th, Firebreakers can collect two new armour sets: the Overseer and Research. 

To receive the Twitch Drop, link your account within the game by going to the Game Menu, then Options, and then Account Linking. Once you're hooked up on the game's side, you will need to log into Twitch. Finally, link both to activate the drop. Once everything is connected, the relaxing part begins!  You will need to watch three hours of FBC: Firebreak livestreams to unlock both sets. If you collected The Overseer at launch, you will just need to watch the first ninety minutes for The Researcher.

You won't need to watch all three hours at once, and you can switch channels to find a streamer that suits your style. You can find a participating channel HERE

There are three parts to both armour sets, with rewards unlocking every thirty minutes. Making its debut in the Twitch drops, the Researcher outfit drops first, with the full set collected at the ninety-minute mark. The Overseer follows up, with both outfits available at the end of the full three hours.

The unlock milestones are set at:

  • After 30 minutes: Researcher Gloves
  • After 1 hour: Researcher Helmet
  • After 1.5 hour: Researcher Armor
  • After 2 hours: Overseer Gloves
  • After 2.5 hours: Overseer Helmet
  • After 3 hours: Overseer Body Armor
Twitch Drop Campaign Ends: April 12th, 2026 at 9:59PM BST (UK) / 11:59 EEST (Finland) 
Make sure that you link your account before March 29th!

You will receive a notification once you hit the three-hour mark. Please note that you can only accept drops on PC, Mac, or the Twitch app on iOS or Android. Twitch apps on consoles, TVs, and other devices do not support drops. For extra help, Remedy has a page that guides players through the process HERE



17th March 2026
Final Major FBC:Firebreak Update, Open House, Released
[Price Drop, New Endless Shift Locations, Friend's Pass]

Remedy has released a final major update for FBC: FirebreakDespite being the end of an era, Open House introduces a wide range of improvements, including a new Friend's Pass system, five new Endless Shift locations, gameplay enhancements, weapon system rebalancing, and a major overhaul of the Perk system, among other changes. The update also includes a permanent price reduction, alongside a Steam sale. All of this is to ensure that the game is left on a high note and a complete package for new firebreakers jumping in. 

While the game is not going anywhere and will remain online, the studio is moving its efforts to its other projects. Mike Kayatta, Game Director, wrote about the decision on Steam, stating, “FBC: Firebreak was built by a team fueled by passion and experimentation. That spirit shaped the game, but the moments that brought it to life were the ones that players created together. We want to make sure those moments can continue for the players who are already here, and for anyone else looking for a high-energy, low-pressure game night with friends. That's why the relay servers are staying up, the price is going down, and a Friend's Pass is going in. From all of us on the team, thank you for your own passion and experimentation, and we'll see you in there.”

You can see the Patch Notes for 1.9.1 below or on the game's Steam page, HERE.


PlayStation 5: 1.009.001
Xbox Series X|S: 1.9.1.0 
PC: 1.9.1
Windows PC: 1.9.1.0 


Patch Notes 


New Feature: Friend’s Pass 

Added Friend’s Pass 

  • Players who own FBC: Firebreak can now invite friends using the free Friend’s Pass version (Free Trial on consoles) to join their sessions and experience the game together.  

  • You can find detailed instructions on how to access Friend’s Pass here. 

New Maps for Endless Shift 

  • Added five new Endless Shift arenas inspired by locations from Control:  

  • Cafeteria, Aircon Room, Ranger HQ, Turntable, and Ritual Lobby. 


Gameplay Changes 

Harmful Conditions and Healing Improvements 

Harmful Conditions have been adjusted to make them clearer, less frustrating, and easier to manage during combat. 

Harmful Conditions 

  • Burning, Glowing, and Shocked now linger on the player for a much shorter duration.  

  • HUD indicators for all Conditions (Harmful and Beneficial) have been moved from the bottom corner of the screen to a more visible location.

  • Damage values for Harmful Conditions have been rebalanced, so they remain dangerous but easier to manage due to the shorter duration.

  • Glow buildup speed has been significantly reduced. 

Leech Slime (Infestation) 

  • Leech Slime is now treated as a proper Condition with its own HUD indicator.

  • The Condition now lingers significantly longer.

  • Water no longer removes Leech Slime.

  • Reminder: Being covered in slime protects players from Glowing. Slime is good for you!

 Papered and Moldy Harmful Conditions (Paper Chase and Outbreak) 

  • When these Harmful Conditions reach maximum intensity, the screen will now gradually fade to black. 

  • This provides a clearer warning that the player must remove the Harmful Condition before it becomes fatal. 

Pink Harmful Condition (Frequency Shift) 

  • The Pink Harmful Condition has been made significantly more dangerous.

  • When affected, being hit by gunfire or melee attacks will trigger small explosions.

  • When the Harmful Condition reaches maximum intensity, it will detonate in a powerful explosion, damaging enemies and downing players. 

Healing Changes 

  • All water sources now restore a tiny amount of health, including sprinkler water.

  • Showers still remain the primary healing source. 

  • The health bar now displays a more visible effect when the player is being healed. 

Heat Conversion Gun Mod 

  • Healing provided by the mod has been increased.

  • The mod now builds Fire status faster when used.

  • The effect of this mod doesn’t kill you as easily anymore, but players must still be careful when using it at low health and catching fire. 

Hot Shot Perk 

  • Now better indicates the [sic] that the enemy killed by the Cold Harmful Condition transfers the heat as Burning to the enemies around it.  

Asbestos Hands Perk 

  • The perk has been updated so that pressing the wrong button during Emergency repairs still progresses the repair. (The in-game description still reflects the old functionality.) 


Perk Equipping Overhaul 

The Perk equipping system has been redesigned to simplify loadouts and allow more build flexibility. 

  • Players can now equip only one instance of each perk.

  • Each perk automatically activates at the highest level the player has unlocked. 

Example: 

  • If you have unlocked Sprinting Level 1, Level 2, and Level 3, equipping the perk now automatically grants Level 3 and takes only one Mod slot. 

Note: Because Level 3 Perks can resonate their effects to other players, up to 18 Perk effects can now be active simultaneously. The HUD can display only six of these effects at a time though. 


Developer Note: 

This is a significant change to how Perk builds work. 

Previously, players had to equip lower-tier versions of a perk in order to access higher-tier ones. This limited how many high-level perks could be active at once. 

With the new system, players can equip up to nine Level 3 perks simultaneously, enabling much stronger and more flexible builds. 

We’re looking forward to seeing the new combinations players come up with. 


Weapon Balance 

Heavy weapons (Rotary Cannon, Scattergun and Semi-automatic Rifle) were previously outperforming other weapon types, particularly on higher difficulty levels. We have rebalanced weapons and adjusted enemy scaling to create a more consistent experience across the arsenal. 

Changes include: 

  • Buffs to several underperforming weapons

  • Adjustments to enemy health, armor, and difficulty scaling

  • Improvements to grenade damage and utility, particularly Gunpowder grenades (it got a big buff, try it out!) 

The goal is for all weapons to feel viable across all difficulty levels, while still maintaining their unique identities. 


Quality-of-Life Improvements 

  • Closest Neutralizer is now always marked in the HUD

  • Crawling speed while downed has been significantly increased

  • Revive time reduced from 5 seconds to 3 seconds 


Bug Fixes

Gameplay 

  • Fixed an issue where Hot Fix Recovery Objective heaters could set players on fire while appearing invisible.

  • Fixed an issue where players could not start certain Emergency minigames while holding a carriable object.

  • Fixed an issue where holding LMB or RMB prevented Emergency minigames from starting.

  • Fixed an issue where Blackrock grenades sometimes failed to destroy Corrupted Items. 


Perks and Abilities 

  • Fixed an issue where players could become unable to move and lose their character model after being revived by the Night Terrors perk while transforming into a Mold Walker or a Shuffler.

  • Fixed an issue where the Hunter Gatherer perk gathered ammo faster from broken stations than repaired ones. 


Endless Shift Mode 

  • Fixed an issue where equipped weapon skins did not carry over into Endless Shift sessions. 

  • Fixed missing UI elements when players joined a Endless Shift session during the “Prepare for Wave” phase. 


 Equipment, Tools, and Altered Augments 

  • Fixed an issue where the Teapot Augment timer stopped running when switching weapons. 


 Tutorial and Progression 

  • Fixed an issue where task progress did not update when repairing the Gamma Emitter with the Wrench in the tutorial. 


UI and Visual Fixes 

  • Fixed an issue where placing Sprays on bullet holes could produce corrupted textures.

  • Fixed an issue where equipping augments caused the “Next Item” prompt and toolbelt highlight to disappear. 


Menus and System 

  • Fixed an issue where intro videos could not be skipped when booting up the game on PlayStation 5.

  • Fixed an issue where grenades were not centered in preview/inspect mode. 


Achievements 

  • Updated outdated description criteria for the Steam achievements “What a Day” and “OSHA Compliant.”

  • Corrected incorrect distance information in the description for the “Hands-Off Approach” achievement. 


Cosmetics 

  • Fixed an issue where character fists could clip through armor while using certain poses in the customization menu. 


Additional Fixes 

  • Various minor localization fixes. 


List of currently known issues not related to this patch here:
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/

-- CONSOLE & PC GAMES --

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