At Gamescom, Remedy gave attendees the opportunity to be among the first to try out CONTROL Resonant. While balancing their first-ever playable public demo and a community gathering on Friday evening, the away team also found time to sit down with some of the media in attendance.
This wasn't the same major flow seen during the Summer Games Fest, an event specifically targeted for the press, but with the game in more hands, it presented an opportunity for the developers to talk in more depth about the upcoming game.
During Gamescom and in the weeks following, we saw an array of new articles and interviews. In the hot seat were Sergey Mohov (Lead Gameplay Designer), Miika Huttunen (Senior Communications Manager), Elmeri Raitanen (Art Director), and Arhi Makkonen (Senior Level Designer).
As always, we'll add more articles as they're posted!
Previews
Game Informer: Control Resonant Continues To Look Weird And Strange by Wesley LeBlanc
Game Informer: Here's Every Game We Played At Gamescom 2026 by Game Informer Editorial
4Gamer.net: Each time you defeat an enemy, they revive and become stronger in each zone. "CONTROL Resonant," releasing September 24th, is an action RPG with no guard or difficulty settings. [gamescom] by noguchi
Inven Global: 'CONTROL Resonant' Delivers Remedy's Fastest, Best Action Yet by Seungjin "Looa" Kang
Shacknews: Control Resonant makes an exception to the rule about eating the Mold by Ozzie Mejia
Life Is XBOX: GAMESCOM 2026 PREVIEW – CONTROL: Resonant by Robby
Social Media Shared Previews: Just Play It, PSInsideFr, Gaming_bo3gg
GeekVilág: CONTROL Resonant: DMC style with Remedy madness by Tanar Ur
InFeRnoBraVeHeart: Το CONTROL: RESONANT είναι έπος!
Interviews
Epic Games Store: Control Resonant opens up as you get stronger — and as characters start trusting you by Brian Crecente [w. Sergey Mohov]
GamesSpot: “Trust Us–We’re Remedy:” Control Resonant Will Have Plenty Of Lore, The Devs Just Can’t Reveal Any Of It by Miri Teixeira [w. Miika Huttunen]
MP1st: Remedy Explains One of the Reasons for Control Resonant’s Physical Disc Release Delay by James Lara [w. Elmeri Raitanen]
Shacknews: Arhi Makkonen on designing a moulding and hissing New York for Control Resonant by Lexi Luddy [w. Arhi Makkonen]
Pre-Gamescom Hype
TechRadar: I asked Control Resonant's gameplay designer all my burning questions — how the combat's 'melee focus' differs from the original, and why you 'haven't played anything exactly like' what you'll see in its 30-hour length by Isaiah Williams [w. Sergey Mohov]
Gaming Bolt: Control Resonant's Bosses Are Nothing Alike, as Remedy Teases The Patterning by Ravi Sinha [w. Sergey Mohov]
All Out Gaming: How Control Resonant FIXES Remedy's biggest mistake - Remedy Dev Interview (w. Elmeri Raitanen)