There are places in our world where fiction and dreams can come true.

CONTROL Resonant Reveal Trailer

CONTROL Resonant has been officially revealed with a debut trailer showcased during The Game Awards, along with first game details.

Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


4th July 2026
Future Press Addresses The Art & Making of Control Delay [Plus New Stock Available on Backorder)

Future Press has posted an update on their social media accounts addressing the delays to The Art and Making of Control.

With books arriving on doorsteps in North America over the past few weeks, questions were being asked about a UK and European release. In response, the publishers have issued an apology to those fans who have been waiting longer than previously expected and shared that those customers should receive their items in August. 

Future Press' Full Update:

"The response to the reprint of The Art and Making of Control has been much stronger than we anticipated, and we’re very sorry that some customers are currently waiting longer than expected. We are moving stock between regions and preparing additional copies to meet demand, which unfortunately takes a little time.

Please rest assured that your copy is reserved, and your order will be fulfilled. In some cases, delivery may take until early August, as some orders will need to wait until a final smaller reprint is ready to ship.

We’ve also seen copies appearing on resale platforms at heavily inflated prices. Please don’t feel pressured to pay those prices. This reprint was made for fans, and our goal is to make sure everyone who wants a copy can get one directly from us at the regular price.

Lastly, an unfortunate bug on our website temporarily prevented the book from being available in recent weeks. This has now been fixed, the book can be purchased again, and it’s not too late to place an order. Our promise to fulfil all orders also applies to orders placed today and over the coming weeks.

Thank you very much for your patience and support."


The reprint was announced back in April, as part of the publisher's twenty-fifth-anniversary celebrations. The news was a huge relief to fans, especially those who joined after the first release. The limited initial 2020 run quickly sold out, making the book a highly regarded collectable and, unfortunately, a target for scalpers. Originally sold at £49.99, the books have seen a hefty markup on second-hand marketplaces, with prices in the hundreds.

The Art & Making of Control is still available for purchase (backorder) via the Future Press website for £49.99. So far, they only ship to selected European countries and the US, but hopes to expand to more shipping regions in the future.

The collection spans an impressive 384 pages and measures 11" x 8.5", so it's a sizable beast! The hardback book is paired with an impressive textured slipcase and three art cards. The pages are bound with thread-sewn binding for maximum page view and durability, a huge plus for fellow bookreaders who don't crack the spine. Despite the high quality and page count, the book is much more affordable than similar art publications, at $59.99 / £ 49.99 / €54.99, depending on your territory, and you definitely get your money's worth. 

27th June 2026
Tuska Forum To Feature "Art That Changes Reality with Remedy’s Sam Lake" [Updated with Livestream Recording!]

Later today, Creative Director Sam Lake will be taking to the stage at the Tuska Forum for a discussion on reality-twisting art with the Bleeding Metal Podcast. 

It's a big weekend for Helsinki, with heavy metal fans descending on Suvilahti in Sörnäinen for Tuska for the three-day event. An annual music festival, the occasion is a celebration of local artists and, of course, heavy metal. Alongside the main performances, there are various side events, including the delightfully nerdy Tuska Forum. Over the years, Remedy and Poets of the Fall have had a few talks on that stage, with that tradition continuing with Lake's appearance.

Listed as "Art That Changes Reality with Remedy’s Sam Lake", the conversation will kick off at 18:00 EEST. So make sure to get there early and grab a spot. At the moment, we're unsure if the talk will be recorded; in the past, they haven't been. However, if this one is the exception, we'll let you know!

Talk Description: Talk Both Kiki and Jussi welcome the creative force behind the Remedy Connected Universe, Sam Lake, to review how our lived reality has influenced the fictional stories he writes – and how the fantastic worlds he creates echo back into our own.

You will not want to miss this unreal session with insights into the decades of storytelling that drive Remedy’s signature blend of mystery, metafiction, and human darkness. We’ll explore why certain narratives resonate so deeply, and how there’s definitely some “Art that changes Reality”.

Check out the program listing on the Tuska website, HERE

[27/06/2026] Update: As a nice surprise, it looks like the Bleeding Metal Podcast is streaming their interviews this year! If you couldn't attend the show in person, you can catch Sam's conversation with Kiki and Jussi on their YouTube channel and below... 

25th June 2026
PC Gaming Show 2026 Delves Deeper Into CONTROL Resonant

It's been a little while since our latest blog post. Unfortunately, our wonderful cat, Scratch, passed away suddenly soon after publishing our last piece of news. She was a chaotic ball of mischief who was always close by whenever I wrote for the site. Often planting her butt directly on the keyboard at the worst possible moments. She was with us for thirteen years, and I couldn't have asked for a better best friend. As you can imagine, getting back into the hobby, even one I feel passionately about, has been hard in her absence. But, let's try...

One of the news stories we missed earlier in the month was the PC Gaming Show. CONTROL Resonant would be a recurring star at this year's Summer Games Fest Week with trailers across PlayStation's State of Play and Summer Games Fest, each with a unique focus, but the PC Gaming Show had something a little extra. 

During their two-hour livestream on June 7th, they kicked off their CONTROL Resonant feature with a trailer exploring the hectic combat and shifting landscape, and paired it with a mini-documentary.

Throughout the exclusive five-minute sneak peek, we heard from several devs, including Mikael Karuinen (Creative Director), Elmeri Raitanen (Art Director), and Anne-Marie Grönroos (Lead Level Designer) who shared some new details about what will be awaiting Dylan.

Viewers were treated to glimpses at new locations from the upcoming adventure and introduced to a new threat called "The Patterning". Speaking to the camera, Raitanen describes this threat as a "strange otherworldly algorithm" which restructures and reorganises the world around them, creating unusual patterns. In the centre, there's the Resonants. 

The Patterning has had devastating impacts across Manhattan, creating vast labyrinthine mazes of the familiar streets. The slight disorientation you may feel as a player learning to navigate the new environment is intentional, "you can lose yourself," Kasurinen says. As Dylan, players are reacting to the immediacy of the situation and, through it, gradually build familiarity and comfort as they traverse the new world.

If the streets were putting up a fight, you can imagine how the enemies are. If you've been keeping up with the CONTROL Resonant news, you'll likely know that the game will have more variety of enemy types compared to its predecessor, but how do they fare in a fight against a new (somewhat angrier) protagonist? Raitanen describes the Dylan as "fighting dirty", he doesn't have the same restraint that his sister has, and with The Abberant it puts him closer to the action. While he also has some serious powers, fights and abilities take a toll on the character. 

You can check out the PC Gaming Show trailer and mini documentary below!

7th June 2026
CONTROL Resonant Featured In IGN Live 2026 Day One

IGN Live returned to our screens over the weekend, with a special thirty-minute feature on day one for CONTROL Resonant. The spotlight was split into two parts: a conversation with Creative Director, Mikael Kasurinen, and a panel discussion with Jacob Freeman (GeForce Evangelist, NVIDIA), Pawel Kozlowski (Senior Engineering Manager, NVIDIA) and Elmeri Raitainen (Art Director, Remedy Entertainment).

To kick off the feature, Mikael Kasurinen sat down with Max Scoville at IGN to talk about the demo being shown in previews. As they discussed Resonant, they spoke about the inspirations behind the project, Zoe De Vera, the formation of The Abberrant, and introducing new players to the series. Alongside an interview, Mikael showcased gameplay footage from The Sinkhole, a location located near the start of the game. 

In the second part of the feature, the topic moved to the technology supporting the game, including the developer's in-house engine, Northlight.  Jacob Freeman (GeForce Evangelist, NVIDIA), Pawel Kozlowski (Senior Engineering Manager, NVIDIA) and Elmeri Raitainen (Art Director, Remedy Entertainment) took to the stage in this second part to tackle the technical questions; breaking down the cutting-edge tech, including DLSS 4.5, advanced Path Tracing, and next-generation Ray Reconstruction.

The full livestream spans a hefty seven hours, but you can find the CONTROL Resonant segment at the 2:02:20 mark. The video below should get you into the right place!

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.