There are places in our world where fiction and dreams can come true.

CONTROL Resonant Reveal Trailer

CONTROL Resonant has been officially revealed with a debut trailer showcased during The Game Awards, along with first game details.

Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


10th May 2026
New Xbox Wire Article Reveals CONTROL Resonant Will Launch with Support for Xbox Play Anywhere

Remedy has revealed that CONTROL Resonant will launch as an Xbox Play Anywhere title. 

The feature allows games to be picked up and played at any time across PC, Xbox consoles, and supported handhelds (e.g., Lenovo Legion Go and MSI Claw), with progress synced across all devices. It keeps a track of save files, game add-ons and achievements, allowing for seamless gameplay. 

The news was announced in a recent Xbox Wire article by ID@Xbox's Guy Richards, featuring interviews with Miika Huttunen (Senior Communications Manager), Mikael Kasurinen (Creative Director), and Anne-Marie Grönroos (Lead Level Designer).

In their discussion, the developers talk about the steps Remedy is taking to self-publish its most ambitious project yet, and what it's been like working with the ID@Xbox team to bring in the highly-requested feature. "We want to ensure the game is great on all platforms and the best possible experience for players," explains Miika Huttunen. "Many of the moments in AAA games tend to really shine on big displays, but we of course realize that there are players on handheld devices. We take that into account from a performance and controls standpoint to ensure that those players get the best possible experience."

Though much of the early discussion centres on the Play Anywhere feature, Guy also asks questions about what makes the sequel different and the franchise's versatility. On what players can expect in the next outing, Mikael Kasurinen teases, "This also lets us bring a fresh take on the world through quests, gameplay, weapons, and abilities. And it’s easier for new players to jump in: there’s no pressure to play the first Control before Resonant. They both work as their own experiences, each with a protagonist who’s a blank slate, ready to discover their fate. And if you want to expand the picture, nothing stops you from seeing the other side of the coin.​​​​​​​​​​​​​​​​

You can read the full Xbox Wire article HERE!

9th May 2026
CONTROL Resonant Community Gathering Scheduled for TwitchCon

With CONTROL Resonant set to launch this year, Remedy has announced a new community gathering at TwitchCon Europe.

TwitchCon is a celebration of livestreaming, with attendees able to meet their favourite livestreamers, join in-person community gatherings, collect exclusive merchandise, check out panels, and try out the latest games. For 2026, the event will be returning to the Rotterdam Ahoy in the Netherlands.

While the timetable has yet to be announced, Remedy has teased on their social media that the first 150 fans to attend their community gathering may receive exclusive swag for CONTROL Resonant. The meetup is scheduled for Saturday, May 30th at 14:15 CEST, with the event scheduled for an hour.

The two-day event will take place over the final weekend of the month, May 30th and 31st. If you're interested in attending, tickets start at €85 for one day for full access, and can be purchased directly on the official website.

Source & Image: Remedy Entertainment



8th May 2026
Remedy at Gamescom latam 2026 Wrap-Up
[Kasurinen's Fireside Chat, Interviews, Community Posts]

Last Friday, Mikael Kasurinen (Creative Director) took to the stage at Gamescom latam for a special fireside chat for Remedy's upcoming adventure, CONTROL Resonant.  But that's not all that happened! With community events spread across the convention days, incredible cosplayers rocking up in RCU outfits, and local game media in attendance, we have a lot to report on for this wrap-up. So, let's start from the top...

For the event, Mikael was joined by Julius Fondem (Community Manager) and Thomas Puha (Communications Director) as they travelled to São Paulo, Brazil. Meanwhile, work continued back at the studio in Espoo, as development entered the final months, with a 2026 launch window scheduled.


Fireside Chat with Mikael Kasurinen

For Remedy, their main event was the fireside chat with Resonant's Creative Director.

Hosted by Ana Xisdê, the conversation spanned 45 minutes, followed by a meet-and-greet, during which posters and pins were given out to attendees.

During the discussion, Mikael talked about the personal side of working on the game, "CONTROL Resonant took all of the things that made me excited and took it to a new level" he excitedly tells the audience. The fireside chat also provided a great opportunity to share insights into how the development of the game took place and what the studio did differently with their latest adventure. Unlike Remedy's previous titles, the Resonant's world was built first, designed to give the players agency in combat and exploration.

It's a great discussion, and if you couldn't be at the show, fortunately, the organisers livestreamed all stage talks on their YouTube channel. Check it out below! 

As Mikeal's discussion wrapped up, Remedy showcased the third development diary coinciding with the video going live on YouTube. The latest teaser focuses on how the studio built up a twisted paranatural Manhattan. If you missed it, you can watch the latest episode HERE.



Interviews & Articles

With such a big convention taking place in Brazil, local gaming media were on the scene to look at the future of games. Below are some of the reports and interviews from the showfloor, with Remedy:






Photographs from Devs & Community

And finally! We have several active and enthusiastic community members in Brazil who excitedly shared their trip reports, allowing us to live vicariously through their photos. Below are some tweets from the developers and fans who attended Gamescom latam:








2nd May 2026
Walt Reunamo (Senior VFX Artist) Recreates CONTROL Resonant's Aberrant in Styrofoam

Today's post is a flashback to an amazing project we previously missed. Back in March, Remedy's Instagram page shared a breathtaking personal project, which saw CONTROL Resonant's Aberrant recreated in impressive detail. Senior VFX Artist, Walt Reunamo is the creator behind the styrofoam stunner, piecing together the life-size prop in his spare time over several days. 

The studio shared two photographs of Aberrant, showing how carefully sculpted and painted the prop is. A perfect screen copy of the weapon in CONTROL Resonant! Accompanying the photographs, the studio writes, "This was Walt's first time making this kind of prop. The Aberrant was made from a big piece of styrofoam and crafted over the course of several days. A fun and messy learning experience according to Walt - who knows, maybe a full Dylan Faden cosplay is in the cards?" Leave it to a VFX Artist to get it right on the first attempt. 

Styrofoam is a strong favourite (and at times, a major frustration) for cosplayers when making large or potentially threatening-looking props. Turns out that events and transportation are less than thrilled for people carrying something like a Pyramid Head blade through their gates. Who knew?! The material has some major benefits, including being convention-friendly, versatile, fairly inexpensive* and formable with a heated wire, though it can also be precarious, and a single wrong bend can suddenly ruin hours of work. Fortunately for Dylan, no more chest stabbing.**

Though the main shape is deceiving in its simplicity, the detail between the blade and handle is especially impressive. Especially when paired with the polished and rusted areas of the tool. Though tutorials for weathering (and in this case, de-weathering***) are available online, it can take a few attempts to get right. Given this was their first time making a prop like this, it's really impressive. Plus, it makes a wholesome nerdy story to share online. 

*Unless you're purchasing panels to line and winterproof a cat shelter.

*This one time, my Dad woke me up for school with an air horn. Being stabbed in the chest with an Aberrant is first in "Terrible Ways to Wake Up" but the air horn is a close section. 

*** Definitely a word.  

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.