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CONTROL Resonant Reveal Trailer

CONTROL Resonant has been officially revealed with a debut trailer showcased during The Game Awards, along with first game details.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


1st October 2026
CONTROL Resonant Update 1.4.0 Now Available
[Introduces New Game ++, New Assist Mode Options, HUD Updates]

Today, Remedy has rolled out a monster of an update for CONTROL Resonant with fixes across the board. There's also some exciting new additional content, specifically the New Game ++, which now allows infinite runs. 

Writing in the 1.4.0 patch notes, Remedy looked back on the launch week, stating, "We have been very happy with the game's stability and overall technical performance during the launch window, based on the feedback we've received and the data we are seeing. However, there's always more to improve and fix, especially in a game of this size and ambition. Many things are much easier to see now that so many people are playing."

If you have not finished the game, DO NOT highlight the hidden text. You will get spoiled on some of the big plot points! However, if you're curious to find out what the patch brings, the highlights section is safe.


HIGHLIGHTS

  • New Game ++

  • You can now play an infinite number of runs of CONTROL Resonant in New Game ++

  • Added the Build Power number to the Loadout screen on the bottom left so that players can easily see their Power level instead of having to find it buried in the Stats & Effects menu

  • It's worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!

  • The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap

  • Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)

  • Unknown Zone - Decreased the overall amount of combat and intensity by 10%-15%

  • Added a separate volume slider for radio dialogue. You can now customize the audio balance between speakers/headphones and the DualSense controller speaker

  • Added a new option in the Assist Mode - Power Core Charge Duration: Added a 100-300% Power Core Charge duration multiplier

  • Many fixes to map markers either sticking around too long or being in the wrong place and not clearing correctly. We are sure we still missed a few of these, though

  • Fixed a VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack

  • Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song (It’s a great track, so why would you)

  • Added a Tutorial about the Rush ability removing status effects

  • Fixed over-saturated HDR highlights in AgX (tonemapper)

  • Fixed a multitude of subtitle and VO issues across the game

  • Several specific performance optimizations, mainly targeting PC minimum and recommended specs

  • Polish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on

  • Added support for Razer haptics. The game will trigger many gameplay events like using melee, taking damage, etc., and trigger effects on Razer peripherals

  • We should also mention that AMD has released new optional drivers that improve performance and fix several game crashes. Please download the AMD Software: Adrenalin Edition 26.9.2 Optional Driver directly from the AMD website .


Game Update Notes

AUDIO

  • Added a separate volume slider for radio dialogue, so players will be able to customize the audio balance between speakers/headphones + DualSense controller speaker

  • Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song. (It’s a great track, so why would you)

  • Dialogue fixes in all areas of the game

  • Improved audio mix, sound effects, and ambiance across the game

  • Fixed an issue where the audio would desync across the game (also known as the haunting bug of Alan Wake 2…)

  • Fixed an issue where Dylan’s melee attacks would not play the right sound effect

  • Fixed issues with the Ranger’s combat barks playing at inopportune times, as fun as that could be

  • Fixed multiple music state restoration issues when loading a save or entering and exiting The Gap

  • Fixed the music not being stopped after completing the quest The Party Won’t Stop. (Guess the party had to be stopped)

  • Fixed Dr Darling’s projected videos going out of sync or losing dialogue altogether

  • Fixed the Deserter Resonant boss music not playing if the player backtracks from the approach before entering the fight

  • Fixed an issue with audio cutting out throughout the game on Xbox Series X


VISUALS

  • Minor improvements to many conversation animations and timings

  • Fixed Rangers glitching if they die by being smashed high up in the air

  • Fixed an issue where the player could get out of bounds when approaching the Deserter boss by executing an enemy in the factory

  • Reduced artifacts in the opening credits, resulting in the vibes not being at maximum

  • Additional polish addressing minor issues across a range of cinematics

  • Adjusted many areas of the game to stop players from getting out of bounds or breaking Story Quest progression

  • Adjusted draw distances, tweaked streaming volumes, and improved many LODs to fix pop-in issues across the game

  • Adjusted the Hedron boss phase 1 arena size to improve the player experience

  • Improved signposting towards the Oldest House rooftop in the Unknown Zone

  • Improved player interactions (sliding and parkouring) on a range of objects across the game

  • Fixed many dynamic objects that should be static and vice versa


CODE

  • Several performance optimizations, mainly targeting PC minimum and recommended specs

  • Crash fixes across all platforms

  • Fixed over-saturated HDR highlights in AgX (tonemapper)

  • Fixed aggressive artifacts and pixelation most visible when using HDR

  • Fixed an issue where the game would crash when toggling between RT modes

  • Fixed an issue where the Steam Controller wouldn’t reconnect if the connection were lost (you are back in the game!) This fix also impacts other controllers when using Steam Input.

  • Increased the Main Menu Save Game slot count from 5 to 7

  • For example: New Game+ runs, and your original run save games exist in separate Save Game folders, which are accessible when loading a game from the main menu.

  • Fixed an issue where Dylan’s outfits would change when fast traveling to Downtown Zone after the credits have rolled

  • Added a new option in the Assist Mode - The game now refunds one dodge and one jump after an air execution if the player is out of both

  • DLSS frame gen improvements: scale the motion blur shutter speed by the DLSS/FSR frame generation multiplier and allow V-Sync to be used together with DLSS FG

  • Improved language detection for various languages and locales on startup

  • Fixed an issue where the render resolution dropdown would show a blank label after booting in exclusive Fullscreen

  • Fixed an issue where the Frame Rate Limiter disabled itself when other graphics options are changed

  • Fixed tear-like artifacts appearing in specific videos on PlayStation 5

  • Fixed an issue where the skip button shows up where it shouldn’t

  • Fixed an issue in the Into the Sinkhole quest where during the miniboss encounter enemies would get stuck or fall out of Gravity Anomalies (so it's harder now)

  • Fixed an issue where Drone enemies (the ones whose sacrifice is meaningless to the progress of the encounters) would disappear too quickly when revived by the “Crowd Conversion” talent

  • Fixed multiple issues when using the Push ability and how enemies react to it in Gravity Anomalies

  • Fixed an issue where using any of the Fast Travel doors in Evacuation Zone and moving to Central would result in the game displaying the wrong Zone name (at least the font size stayed consistent!)

  • Fixed the Leashing status effect so that enemies returning to their area regenerate Falter instead of being immune to it

  • Fixed an issue where Dylan would not perform the Ground Slam if he hit his head on a low ceiling…

  • Fixed an issue where the Shield ability was not affected by the Wallet Artifact (show me the money!)

  • Fixed an issue where the Tutorial for Respeccing and refunding would be skipped if the player quits to the main menu right after defeating the Artist

  • Fixed an issue in the quest Enemy of My Enemy where Pope’s dialogue would go missing after reloading the game

  • Fixed an issue where selecting silent conversation options plays the wrong dialogue (stay quiet!)

  • Fixed an issue where the Shield ability was leaving behind corrupted shadows trailing Dylan when blocking an explosive attack

  • Fixed an issue where, in the fight against the Collective Resonant boss, the Mold Scrappers are unable to move after using their Leap in Gravity Anomalies

  • Fixed an issue where The Last Taxi quest wasn’t granting any rewards (well, Dylan didn’t really pay for the ride at any point…)

  • Fixed an issue where collecting an audio collectible would not always play when you would instantly go into the Archives menu to listen to the collectible you picked up

  • Fixed an issue where using the Command function on a heavy enemy with low health costs 2 charges (instead of 1) despite the “Thought Leader” talent being active

  • Fixed a rare issue with Artifacts. Sometimes equipping an artifact, then removing it and equipping it again in the Loadout screen, removed the effect the Artifact was supposed to produce


GAME DESIGN

  • Unknown Zone - Decreased the overall amount of combat by 10%-15%

  • (Some of you on Reddit will be happy about this one) Made the Firebreak employee doing his job in The Park a lot stronger. There wasn’t supposed to be this amount of Mold to to stand in to make the job that difficult for the Firebreaker.

  • Slightly increased Astral Rebuke lifetime

  • Adjusted mini boss and heavy enemy reactions to the player using the Push ability

  • Updated rewards to ensure players can max out every Zone in New Game+ somewhat easier

  • Adjusted some SHÜM Challenge scores to be easier

  • Added a Tutorial about the Rush ability removing status effects

  • Finetuned some DualSense adaptive trigger effects

  • Fixed an issue where Explosive threat indicators for Mold projectiles are visible from too far

  • Fixed an issue in the Co-Director Resonant fight where triggering a Perfect Dodge was nigh-on impossible against most of the boss's attacks (sorry)

  • Fixed an issue where after killing the Collective Resonant with One-Hit Kills on in the Assist Mode, its tentacles remained alive and surprised the crap out of players if they returned to the site of the glorious fight

  • Fixed an issue where the Status Spread talent upgrade would spread the Infected/Burn status effect even after it had expired

  • Fixed an issue where NPCs with half-armor had an incorrect status effect icon

  • Fixed an issue where warning indicators were being shown from grenades thrown by friendly Rangers

  • Fixed an issue where players could get stuck in the training area of The Gap for an eternity

  • Fixed an issue where the Split Pivot and Split Orbit combo enders can retrigger the Crush Instant Charge upgrade multiple times, which can cause animations to get stuck

  • Finetuned the forklift enemy to be easier to hit

  • Fixed Player progression - Secondary Weapon - Power Drill upgrade adds less than 25% power from drilling airborne enemies

  • Fixed an issue where Swarm Satellites were not dealing damage to each other after using Command

  • Fixed an issue where the Magnet Artifact didn’t show small Resource Crates on the map in dungeons

  • Fixed an issue where the Executive Order upgrade for the Extend Aberrant form didn’t work correctly

  • Fixed an issue where destroying land mines and hitting electric boxes would give the player the Ruthless status effect


LEVEL DESIGN

  • Many fixes to Map markers either sticking around too long or being in the wrong place or requiring both entrances to the room be opened to make the marker disappear (that’s one way to extend the gameplay hours)

  • Dylan now audibly reacts to doing Tasks

  • Fixed an issue where the Field Panopticon encounter could be skipped in the Co-Director Approach

  • New Game +: Fixed a rare issue in the Into the Sinkhole quest where a miniboss wouldn't spawn at the end of the quest

  • Improved many Gravity Anomalies to work better

  • Not sure why, but the microphone in “The Party Won't Stop” karaoke mission no longer stays floating in the air after the song has been completed. Thought it was an Altered Item

  • Fixed Carbon Copy Part 2 - The call from Zoe that starts part 2 doesn't trigger

  • Fixed several issues where enemy encounters started prematurely, and enemies fell through the world to their (deserved) deaths

  • Fixed a rare issue with the Achievement / Trophy – “Repeating, Refracting”, where the user got the Achievement / Trophy after killing the Hedron after the third phase, before the platforming section

  • Fixed multiple PlayStation 5 Activities triggering at wrong times and not ending correctly

  • Fixed an issue where the “Customer Complaint” collectible lacked a pick up prompt in the Downtown Zone

  • Fixed an issue where in the New Growth quest step Find the Test Subjects remains to be done even after the player finds and eliminates them without interacting with the Mold guide

  • Fixed an issue in the “Recursions and Iterations” quest where after reloading the game an interact would appear on Ayad, but do nothing.

  • Fixed an issue in the “Carbon Copy” quest where Hannah’s voice can be heard all over the Zone…

  • Fixed an issue where the A New Directive quest fails to start or progress if the player gets caught by a polaroid camera during a call from Fra.

  • Fixed an issue where in the Underpass Fault the path forward fails to be lit properly and the player is unable to make progress.

  • Fixed an issue with The Complete Set quest where the interaction prompt for the Subwoofer at the end of the quest would not appear for 2 minutes

  • Fixed an issue with the Panopticon Service Request where the cell door to the radio was open too early and picking it up would result in skipped quest steps


LIGHTING

  • Additional polish across the entire game, including cinematics

  • Improvements to lighting performance across all Zones

  • Fixed and issue where a large placeholder object would appear in the middle of the SHÜM Challenge mode’s Parkour course. (GTFO)


LOCALIZATION

  • Fixed many issues for voice overs across all languages

  • Fixed several voice over issues across all languages

  • Fixed many text typos across all languages


MISCELLANEOUS

  • Updated the credits


NARRATIVE AND USER INTERFACE

  • Overall polish across text and VO throughout the entire game

  • Fixed several issues with subtitle timings, subtitles taking up too much space on the screen and other issues

  • Added in missing non-English VO and fixed issues where the game would default to English despite another language being chosen

  • Fixed an issue where the speaker name was not shown in subtitles if VO language was set to a language other than English

  • Fixed issues where calls to Dylan would overlap at inopportune moments

  • New Game + - Fixed an issue where Zoe would mention rescuing the Party Won’t Stop partygoers and congratulate Dylan for saving them. Despite everyone being dead

  • The Build Power number is now added to the Loadout screen on the bottom left.


UI

  • Added the Build Power to the Loadout screen so that players can easily see their Power level instead of having to find it buried under the Stats & Effects menu

  • The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap

  • Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)

  • Removed the scroll requirement from the EULA and Privacy Policy screens. (The real highlight of this patch. Legal in the house!)

  • Spoiler warning added to the Digital Deluxe Edition’s Art book menu

  • Fixed several instances of overlapping HUD elements, such as notifications, conversations, subtitles and the HUD being visible over in-game cutscenes or scripted sequences

  • Fixed an issue where the player could become stuck in the Options menu after backing out using a mouse while entering a code in the “Redeem Code” screen

  • Fixed multiple issues when using ultrawide aspect ratio

  • Fixed an issue where the Artifact currencies were not sorted correctly

  • Fixed an issue where the user was unable to use the slider with a mouse in the Collectibles tab

  • Fixed issues where the vendor was showing incorrect prices (respect the hustle!)

  • Fixed an issue where the map was not defaulting to maxed out zoom when viewing in dungeons (quests taking place underground)

  • Fixed an issue where the “Enter Redeem Code” field stays filled when the player attempts to enter a new code after one has already been entered on PlayStation 5

  • Fixed Display calibration background isn't completely black in all cases

  • When you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)


VFX

  • Fixed an VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack

  • Improved performance in the Dancer Resonant approach path

30th September 2026
GeForce Rewards Offers Exclusive Third Ice Baseball Cap Outfit Unlock for CONTROL Resonant

PC Gamers! If you are playing CONTROL Resonant on an NVIDIA GeForce-supported device, you have the opportunity to unlock an exclusive Third Ice Baseball Cap outfit item.

The gift is part of the GeForce Rewards programme, which teams up with developers to provide cosmetic goodies for its community. Past rewards include outfits for Marvel Rivals, 007 First Light, Diablo IV, World of Warcraft and more. While the items don't usually have a gameplay buff, they're a nice extra for PC owners. 

Rewards are available for GeForce gamers with a GeForce GTX 10 Series or above on a first-come, first-served basis. To collect, log in to the NVIDIA App and head to the "Rewards" tab. (If you haven't created an account before, the website can walk you through the steps, HERE.) Once you have your go, load up CONTROL Resonant, go to options, and scroll down to the bottom to find the "Redeem Code" listing.

Codes are limited, so make sure you collect and redeem yours soon!



26th September 2026
Exclusive Giveaway: Win A Signed Edition of Jeff VanderMeer's Annihilation

To celebrate the release of CONTROL Resonant, we have a very special giveaway in store for you! 

When work began on Control, the team drew inspiration from Jeff VanderMeer's highly praised Southern Reach series to establish the tone of the game. The first three books in the series were published just years earlier in 2014, and focused on a secret agency known as Southern Reach as they monitor and conduct expeditions into a place known as Area X, an uninhabited and abandoned coastal area of an unnamed country reclaimed by nature. 

While they drew inspiration from a range of different sources and mediums, Southern Reach was the name given first in interviews. There are four books in the series: Annihilation, Authority, Acceptance, Absolution, and Abdication.

We are giving away a SIGNED edition of the first book, Annihilation! 







Book Synopsis: For thirty years, Area X has remained mysterious and remote behind its intangible border – an environmental disaster zone, though to all appearances an abundant wilderness.

The Southern Reach, a secretive government agency, has sent eleven expeditions to investigate Area X. One has ended in mass suicide, another in a hail of gunfire, the eleventh in a fatal cancer epidemic.

Now four women embark on the twelfth expedition into the unknown.


The giveaway will end on Saturday, 10th October 2026 at 23:59 BST.

For this giveaway, one (1) winner will be selected at random from valid entries.


How To Enter:

To be in with a chance of winning, complete the tasks below. Each completed task adds another entry to the giveaway.


Giveaway Rules:
  1. The prize was bought by The Sudden Stop as part of a community giveaway.
  2. This giveaway is not sponsored or endorsed by Remedy Entertainment, Epic Games, Blogger, Twitter, Facebook, Bluesky or Instagram.
  3. One entry per person.
  4. This is open worldwide, but restrictions may apply to countries with limits on internet competitions or giveaways.
  5. Entry to the giveaway is free.
  6. No cash prize alternative will be available.
  7. A new winner may be picked if the first does not respond to the email after two weeks of the original email being sent. However, this is only a last resort after three weeks with reminders and alternative methods of communication e.g. through social media posts.
  8. The giveaway will begin on 23rd September 2026, 12:00AM BST and will end on 10th October 2026 at 23:59 BST
  9. There will be 1 (one) winner who will receive a signed edition of Jeff VanderMeer's Annihilation. 
  10. Entries collected through Facebook follow the rules, HERE.
  11. Entries collected through Twitter follow the rules stated in their Guidelines, HERE.

23rd September 2026
Press Release: CONTROL Resonant, Sequel to Multi-Award-Winning CONTROL, Out Now Worldwide

FOR IMMEDIATE RELEASE
September 24th, 2026

CONTROL Resonant, Sequel to Multi-Award-Winning CONTROL, Out Now Worldwide

Finnish Metal Icons Apocalyptica Contribute Opening Credits Track “Upperhand”

(Espoo, Finland – September 24, 2026) – Today, Remedy Entertainment announced that CONTROL Resonant, the highly anticipated sequel to the studio’s critically acclaimed, multi-award-winning CONTROL, is now available worldwide. Players take on the role of Dylan Faden as he battles a paranatural crisis engulfing a reality-warped Manhattan, unleashing his powers and mastering the different forms of his shapeshifting melee weapon, the Aberrant, to face dangerous enemies and monumental bosses. CONTROL Resonant is available now on Steam, the Epic Games Store, PlayStation 5, and Xbox Series X|S, with physical editions for PlayStation 5 and Xbox Series X|S arriving October 15, 2026.

CONTROL Resonant is receiving strong reviews from critics, with praise for its distinctive world, action, and emotional storytelling.

  • “A Mind-Bending Action Masterpiece” - VICE, 10 out of 10
  • “Unforgettably unique” - GameSpot, 9 out of 10
  • “This game is fucking incredible” - Kinda Funny, 9.5 out of 10
  • “It’s one of the best, most emotionally arresting action games of 2026 and an easy game of the year contender.” - PC Mag, 5/5
  • “Resonant’s world feels dreamlike and impossible as it wraps itself around you” - New York Times

CONTROL Resonant is developed and published by Remedy Entertainment. Annapurna Pictures co-financed and co-produced the game as part of a strategic partnership with Remedy Entertainment.

“CONTROL Resonant is the result of nearly seven years of true team effort and collaboration that pushes our paranatural action RPG series into an expansive, reality-warping playground of choice, power, and consequence," said Mikael Kasurinen, Creative Director of CONTROL Resonant. “For our new players, you don’t have to know the first game to jump into this sequel. We’ve made this easy to pick up and hard to put down. For our returning fans, we’ve pushed the scale beyond anything we’ve done before, elevating combat, exploration, and storytelling into a bigger, more memorable experience. It’s ambitious, a little wild, thought-provoking and was never easy to create, but easy was never the goal! Now that CONTROL Resonant is here, we can’t wait for our players, both old and new, to get lost in it.”

Watch the CONTROL Resonant Launch Trailer

Finnish cello-metal band icons Apocalyptica have contributed a brand-new song, “Upperhand,” to CONTROL Resonant. The track accompanies the game’s opening credits and introduces players to Dylan Faden’s journey into the unknown. Upperhand is available today on Spotify, Apple Music, and other streaming platforms.

"The first version of “Upperhand” was written as intro music for the game's opening sequence. It reflects the uneasy emotions of the main character in transition to the unknown. I wanted to expand it into a full song with lyrics, and we were so lucky to get Katrine from Kalandra with her unique voice to carry this where it was supposed to go,” said Eicca Toppinen, the founder of Apocalyptica. “This song combines multiple special qualities of Apocalyptica, and getting those qualities to serve the world of CONTROL Resonant was a challenging but exciting and rewarding journey. I truly hope Remedy and Apocalyptica fans will find this as special as we do.”

iam8bit is once again teaming up with Remedy to celebrate the launch of CONTROL Resonant with a new merchandise collection. Inspired by the game, the collection includes Corrupted Metro apparel, a Billboard Bumper Stickers Pack, an Atlantis Café Espresso Cup Set, three Federal Bureau of Control propaganda posters, and an FBC Magnet Set. The posters are 1:1 recreations of their in-game counterparts, printed on 16.5" x 23.3" poster stock.

The full iam8bit x CONTROL Resonant collection is available for pre-order now through October 26, 2026, with shipping expected in Q1 2027. Visit iam8bit.com to explore the collection.

CONTROL Resonant will also launch with support for GeForce NOW. A Mac version for Steam and the App Store will follow later this year.


The full breakdown of digital and physical versions for CONTROL Resonant is below.

CONTROL Resonant Standard Edition (Digital)

Available on Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S.

  • Includes the base game

Price: €59.99 / £49.99 / $59.99 (regional pricing may vary)

Available now.

CONTROL Resonant Digital Deluxe Edition

Available on Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S.

  • Includes the base game
  • AWE Mission Outfit for Dylan
  • Exclusive Untapped Artifact (Wallet)
  • Starter Resource Bundle
  • Digital Artbook
  • Original Soundtrack

Price: €69.99 / £59.99 / $69.99 (regional pricing may vary)

Available now.

CONTROL Resonant Standard Edition (Physical)

Available on PlayStation 5 and Xbox Series X|S.

  • Includes the base game

Price: €59.99 / £49.99 / $59.99 (regional pricing may vary)

Physical release: October 15, 2026

CONTROL Resonant SteelBook® Edition (Physical)

Available for pre-order on PlayStation 5 and Xbox Series X|S.

  • Includes the base game
  • SteelBook® Case
  • Fine Art Prints (x3)
  • Key Art Poster

Price: €69.99 / £59.99 / $69.99 (regional pricing may vary)

Physical release: October 15, 2026

 

The latest assets for CONTROL Resonant can be found here.

For Remedy Entertainment official news, please sign up here.


For the latest news and updates on CONTROL Resonant, visit the official channels:


For press related requests, please contact:

Tara Bruno PR: 
Email: Remedy@tarabrunopr.com

Remedy Entertainment:
Thomas Puha, Communications Director
Phone: +358 9 435 5040
Email: thomas.puha@remedygames.com

Miika Huttunen, Senior Communications Manager
Phone: +358 9 435 5040
Email: miika.huttunen@remedygames.com


ABOUT REMEDY 
Remedy Entertainment Plc is a pioneering, globally renowned video game company founded in 1995 and headquartered in Finland with an office in Stockholm, Sweden. Known for its story-driven and visually stunning action games, Remedy has created multiple successful, critically acclaimed franchises such as Control, Alan Wake and Max Payne. Remedy also develops its own Northlight® game engine and tools technology that powers its games. Remedy’s shares are listed on Nasdaq Helsinki’s main list. www.remedygames.com

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