This week, Remedy Entertainment published its business review covering the third quarter of 2026.
As a publicly owned company, the studio reports internal developments and financials every quarter, providing insight into the progress of its development teams and its financial standing. While their main audience for those reports is their investors, it also provides the community with an opportunity to check in with the studio.
If you've read our previous breakdowns on these reports, you'll probably be very familiar with our setup. In this post, we'll examine the latest internal news and see what's next for the studio. Everything in black is what has been revealed in their previous H1 2026 Financial Review, with new details written in red. Extra details revealed in the webcast will be in green. Notes from us as we enjoy a ramble, are in blue.
As always, if you're interested in the numbers, I recommend checking out the reports directly to ensure that you're getting the most accurate data. In our round-ups, we look primarily at the company's changes, the projects it's working on, and the challenges and achievements it had in the reported time.
The original report was posted on the Remedy Investors website. The publication was followed by a livestream hosted Aapo Kilpinen (Investor Relations) and featuring Markus Mäki (Interim CEO), Santtu Kallionpää (CFO). You can watch the full broadcast HERE.
Highlights (Q3 2026)
Release. The digital edition of CONTROL Resonant launched on September 24th 2026, with a physical version set to follow. The launch provided the majority of the studio's total revenue for the quarter.
Revenue. Revenue increased by 226.0% to €39.6m (prev. €12.2m in Q2)
EBITDA. EBITDA was EUR €6.8M (prev. €0.7m in Q2)
EBIT. Operating profit was EUR €0.6m (prev. -€16.4 in Q2)
Operating Profit Margin. Operating profit margin was 1.5% of revenue (prev. -135.1% in Q2)
After The Review Period
Physical Media. The physical edition of CONTROL Resonant launched on October 15th, and was celebrated with a takeover campaign at Tripla in the studio's home capital.
Milestone. CONTROL Resonant sold over one million copies.
Internal Developments
CONTROL Resonant. As of October 15th, the game has sold over one million units, making it the fastest selling title in Remedy's thirty year history. For the PC side, upon launch, the US (which later accounted for nearly half of all sales), China and the UK were the biggest markets. The order changed a little for console versions with the US, UK, and Canada showing the highest spend. Around 50% of players were new to the CONTROL Franchise.
The reports states that "excellent player reviews, penetration in all our target markets and a substantial outstanding wishlist base give a solid foundation for the game’s longer-term sales potential, supported by both organic visibility as well as our targeted marketing activities." Current wishlist numbers for the game stand at 2.4 million.
CONTROL. There's renewed interest with the upcoming launch of Resonant, bringing a fresh wave of new players discovering the series. Sales between July-September exceeded both earlier quarters.
FBC: Firebreak. Available to play, sales mainly came from prior subscription service agreements. (Little context is given in the financial report for FBC Firebreak. While the servers are online, the game isn't an active project at the studio. The final update went live back in March 2026, although hopefully with the launch of Resonant, new fans can discover this hidden gem.)
Max Payne 1&2 Remake. While Rockstar will be handling marketing for the Max Payne 1&2 Remake, Remedy can confirm that the title is in full production. There are no new updates regarding this game in the report.
Alan Wake 2. Lifetimes sales for Alan Wake 2 exceeded three million copies, and by the end of Q3, the development costs were "fully depreciated".
Undisclosed Game. Remedy is working on an undisclosed game, which has been confirmed to be in the "Production Readiness" stage. This remains unchanged from Q2.
State of the Studio
Self Publishing. Remedy plans to self-publish upcoming games, in which they own the IP for.
Alan Wake & CONTROL. The studio plans to grow and expand both the
CONTROL and
Alan Wake franchises describing them as "a key part of our future".
Partnership & Development Fees. Development fees pertaining to the Max Payne 1&2 Remake (Rockstar Games, presumably but not named) and the final development fee accrual for CONTROL Resonant (by Annapurna Pictures) totaled €4.1m.
Recap / Studio Goals 2025 - 2030
After completing their five year targets in 2024, the studio looked forward at the next set, with revised goals to take the studio to an even stronger level:
- Aim to have a sustainable and commercially successful studio by 2030.
- Exceed double the reported 2024 revenue by 2027.
- Have an EBITDA margin (a company's operating profit as a percentage of its revenue) of 30% by 2027, and maintain throughout the strategy period.