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CONTROL Resonant Reveal Trailer

CONTROL Resonant has been officially revealed with a debut trailer showcased during The Game Awards, along with first game details.

Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


12th May 2026
Phasmophobia's Limited-Time Alan Wake 2 Event Now Available To Play [Campaign Ends June 2nd]

"Something had shifted, a darker place seeping into this place. Casting a shadow over it, overlapping it. This was something else. Only its writer knew what it meant. There was something more subtle, a dark and unseen presence, pressing against the fabric of reality. The truth was beyond anyone's understanding. They were trapped in a story." 

Recharge your Angel Lamps, and pack your satchel, today's the day! Phasmophobia by Alan Wake, the brand new limited-time event for Kinetic Games' Phasmophobia, is now available to play on consoles and PC! The campaign will be live until June 2nd, and requires the base game to jump in. If you haven't purchased it yet, the adventure is currently 30% off on Steam.

Revealed last month at the Twitch Galaxies Showcase, Phasmophobia by Alan Wake marks the first collaboration for the title following its Early Access launch in 2020. And to celebrate the milestone, the teams went all out, with reimagined locations, voice acting from Matthew Porretta, and a story written by Sam Lake (Creative Director, Remedy).

For launch day, Gamespot's Mark Delaney spoke to Asim Tanvir (Director of Marketing & Partnerships, Kinetic Games), Ana Dukakis (Senior Narrative Director, Kinetic Games), and Molly Maloney (Principal Narrative Designer, Remedy) about how the collaboration came to be and how the two franchises are the perfect match. You can read the full interview, HERE! [Archived]

Created by Kinetic Games, Phasmophobia is an early access game that tasks teams (up to four players) with stepping into the boots of paranormal investigators. (Though single player is always an option for the brave). These intrepid investigators are armed with ghost-hunting equipment, including sound recorders and video cameras. Their goal is to gather evidence across a series of haunted locations and to try not to die in terrifying ways.  Fuelling the fear, the dev team has been inspired by ghost tales from all over, from the Banshees of Irish legend to the Oni of Japanese folklore.






10th May 2026
New Xbox Wire Article Reveals CONTROL Resonant Will Launch with Support for Xbox Play Anywhere

Remedy has revealed that CONTROL Resonant will launch as an Xbox Play Anywhere title. 

The feature allows games to be picked up and played at any time across PC, Xbox consoles, and supported handhelds (e.g., Lenovo Legion Go and MSI Claw), with progress synced across all devices. It keeps a track of save files, game add-ons and achievements, allowing for seamless gameplay. 

The news was announced in a recent Xbox Wire article by ID@Xbox's Guy Richards, featuring interviews with Miika Huttunen (Senior Communications Manager), Mikael Kasurinen (Creative Director), and Anne-Marie Grönroos (Lead Level Designer).

In their discussion, the developers talk about the steps Remedy is taking to self-publish its most ambitious project yet, and what it's been like working with the ID@Xbox team to bring in the highly-requested feature. "We want to ensure the game is great on all platforms and the best possible experience for players," explains Miika Huttunen. "Many of the moments in AAA games tend to really shine on big displays, but we of course realize that there are players on handheld devices. We take that into account from a performance and controls standpoint to ensure that those players get the best possible experience."

Though much of the early discussion centres on the Play Anywhere feature, Guy also asks questions about what makes the sequel different and the franchise's versatility. On what players can expect in the next outing, Mikael Kasurinen teases, "This also lets us bring a fresh take on the world through quests, gameplay, weapons, and abilities. And it’s easier for new players to jump in: there’s no pressure to play the first Control before Resonant. They both work as their own experiences, each with a protagonist who’s a blank slate, ready to discover their fate. And if you want to expand the picture, nothing stops you from seeing the other side of the coin.​​​​​​​​​​​​​​​​

You can read the full Xbox Wire article HERE!

9th May 2026
CONTROL Resonant Community Gathering Scheduled for TwitchCon

With CONTROL Resonant set to launch this year, Remedy has announced a new community gathering at TwitchCon Europe.

TwitchCon is a celebration of livestreaming, with attendees able to meet their favourite livestreamers, join in-person community gatherings, collect exclusive merchandise, check out panels, and try out the latest games. For 2026, the event will be returning to the Rotterdam Ahoy in the Netherlands.

While the timetable has yet to be announced, Remedy has teased on their social media that the first 150 fans to attend their community gathering may receive exclusive swag for CONTROL Resonant. The meetup is scheduled for Saturday, May 30th at 14:15 CEST, with the event scheduled for an hour.

The two-day event will take place over the final weekend of the month, May 30th and 31st. If you're interested in attending, tickets start at €85 for one day for full access, and can be purchased directly on the official website.

Source & Image: Remedy Entertainment



8th May 2026
Remedy at Gamescom latam 2026 Wrap-Up / UPDATED #2
[Kasurinen's Fireside Chat, Interviews, Community Posts]

Last Friday, Mikael Kasurinen (Creative Director) took to the stage at Gamescom latam for a special fireside chat for Remedy's upcoming adventure, CONTROL Resonant.  But that's not all that happened! With community events spread across the convention days, incredible cosplayers rocking up in RCU outfits, and local game media in attendance, we have a lot to report on for this wrap-up. So, let's start from the top...

For the event, Mikael was joined by Julius Fondem (Community Manager) and Thomas Puha (Communications Director) as they travelled to São Paulo, Brazil. Meanwhile, work continued back at the studio in Espoo, as development entered the final months, with a 2026 launch window scheduled.


Fireside Chat with Mikael Kasurinen

For Remedy, their main event was the fireside chat with Resonant's Creative Director.

Hosted by Ana Xisdê, the conversation spanned 45 minutes, followed by a meet-and-greet, during which posters and pins were given out to attendees.

During the discussion, Mikael talked about the personal side of working on the game, "CONTROL Resonant took all of the things that made me excited and took it to a new level" he excitedly tells the audience. The fireside chat also provided a great opportunity to share insights into how the development of the game took place and what the studio did differently with their latest adventure. Unlike Remedy's previous titles, the Resonant's world was built first, designed to give the players agency in combat and exploration.

It's a great discussion, and if you couldn't be at the show, fortunately, the organisers livestreamed all stage talks on their YouTube channel. Check it out below! 

As Mikeal's discussion wrapped up, Remedy showcased the third development diary coinciding with the video going live on YouTube. The latest teaser focuses on how the studio built up a twisted paranatural Manhattan. If you missed it, you can watch the latest episode HERE.



Interviews & Articles

With such a big convention taking place in Brazil, local gaming media were on the scene to look at the future of games. Below are some of the reports and interviews from the showfloor, with Remedy:






Photographs from Devs & Community

And finally! We have several active and enthusiastic community members in Brazil who excitedly shared their trip reports, allowing us to live vicariously through their photos. Below are some tweets from the developers and fans who attended Gamescom latam:









-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.