Today, an embargo on a hands-off gameplay preview of CONTROL Resonant was lifted, bringing in a new wave of exciting information and teasers ahead of the game's launch later this year.
The press event was scheduled following Resonant's impressive gameplay reveal at State of Play last month. Writing on Twitter, Remedy's Communications Director, Thomas Puha, explains, "This preview was always planned as an extension of the State of Play, as we obviously couldn’t get into every detail there, so this Extended Look was heavy on gameplay details. Of course, ultimately you gotta play it to get a feel for it."
Select press and influencers were invited to one of two virtual events hosted by Remedy, which both featured a behind-closed-doors showcase of the game in action, followed by a Q&A session with Mikael Kasurinen (Creative Director) and Sergey Mokhov (Lead Game Designer).
Below is a collection of the reports from the event. As always, we'll keep this list updated with any new articles that surface:
- IGN: Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster by Ryan McCaffrey [Archived]
- Kotaku: Control 2 Doesn’t Feature A Parry Button And 6 Other Things We Just Learned About It by Zack Zwiezen [Archived]
- GameSpot: Control Resonant Gameplay Preview: Doing The Unexpected With The Familiar by Tamoor Hussain (unable to archive)
- Polygon: Why Control Resonant is an action-RPG — and not fully open world by Michael McWhertor [Archived]
- Xbox Wire: Control Resonant: Getting to Grips With Remedy’s First-Ever Melee Action Game by Will Fulton [Archived]
- PCGamer: Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn't feel out of place in a Diablo game by Robin Valentine [Archived]
- GamesRadar: Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me, and he's not wrong by Oscar Taylor-Kent [Archived]
- But Why Tho?: ‘Control Resonant’ Becomes A Big Standout In A Crowded Video Game Year by Travis Hymas [Archived]
- Shacknews: Control Resonant is the story of Manhattan under supernatural quarantine by Ozzie Mejia [Archived]
- 80 LEVEL: Control Resonant Will Be an 'Action RPG' Taking Advantage of Remedy's Northlight Engine by David Jagneaux [Archived]
- MMORPG: Hands-Off Preview: Control Resonant Is As Heavy On The RPG As It Is On The Action by Jason Fanelli [Archived]
- Stevivor: Control Resonant Preview: Remedy explains its upcoming action RPG by Steve Wright (unable to archive)
- Bloody Disgusting: ‘Control Resonant’ Preview Reveals Choice and Combat Are Key Changes in Bigger, Reality-Bending Sequel by Aaron Boehm (unable to archive)
- GamingTrend: CONTROL Resonant gameplay preview by David Burdette [Archived]
- Gaming Bible: Control Resonant Is An Action Masterpiece For Total Sickos, Like Me by Olly Smith [Archived]
- Gamer Braves: Remedy Entertainment Showcases Gameplay, Combat, and What to Expect from CONTROL Resonant by Ralph (unable to archive)
- Dexerto: Everything we know about Control Resonant by Brad Norton [Archived]
- GamesBeat: Remedy’s game leaders take a deep dive into Control Resonant gameplay by Dean Takahashi [Archived]
- wccftech: Control Resonant Devil May Cry-Like Gameplay Will Target 60 FPS On All Platforms by Francesco De Meo [Archived]
- GameSpot: Control Resonant’s Gameplay Is An Exciting Genre Shift | Preview by Tamoor Jussain (video)
- HiddenMachine: Everything We Know (so far) About CONTROL Resonant by Matt & Jordan (video)
- PlayStation Access: 6 Reasons Why We're Excited for CONTROL Resonant by Ash Liguori (video)
- GameRiot: CONTROL Resonant NEW Gameplay & First Look by Scott Coleman (video)
- Video Games Chronicles: Here’s some new gameplay of Control Resonant in action by Chris Scullion (video)
- IGN: Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster by Ryan McCaffrey (video)
- [Japanese] Famitsu: シリーズ最新作『コントロール レゾナント』は変形武器を駆使したハイスピードなインファイトSFアクションに。多彩な強化システムにより自分だけのビルドが組めるのも見どころ! デジタルイベントで判明した気になる要素をお届け by Qマイン [Translated]
