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Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

Introducing FBC: Firebreak

In a surprise announcement, Remedy has revealed its next Control adventure,FBC: Firebreak! The adventure is a three person, cooperative FPS set in The Oldest House.

FBC: Firebreak Community First Look

Check out the first details of FBC: Firebreak, Remedy's debut multiplayer title launching in 2025.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Alan Wake Remastered is coming! Read Sam Lake's open letter announcing the new game, his passion for Wake's debut adventure, and release details.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


21st April 2025
Audiokinetic Explores Alan Wake 2 Audio In Three-Part Article Series

In a three-part series, Audiokinetic shared a deep dive into the creative and technical processes behind Alan Wake 2's audio. Throughout the series, the site featured articles from a range of different audio engineers and designers about their individual crafts, from implementing immersive dialogue to designing the Echos, and the importance of QA.

While the audio has been touched on in previous Remedy livestreams and interviews, the nature of the website allows for more in-depth description into the processes. Each blog post allows the developer to recall the progression from early placeholders through to refinements, and to the final result.

Distinguishing Dialogue. In Audiokinetic's first Alan Wake 2 article, Arthur Tisseront & Taneli Suoranta, Senior Dialogue Designers at Remedy, wrote about the complicated and fine detail required for implementing dialogue. The game uses a number of different types of voice-overs; from Alan's internal monologue, to character conversations, Saga's Mind Palace interrogations, and the narration for the manuscript pages. In their article, Arthur and Taneli explores how they approach each with a different and clear distinction. You can read the first part, HERE.

Designing Echoes in Wwise. In the second installment, Remedy's Principal Audio Designer Tazio Schiesari focused on designing the sounds of those memorable Echos located around The Dark Place. They share a look at Wwise, the program used to create those bone chilling memories, and “how granular synthesis helped shape an evolving, interactive soundscape”. You can read the full piece, HERE.

The Role of Audio QA. For the third and final article, the spotlight is put on the quality assurance side of audio. In an article by Adam Butterworth (Audio Test Engineer), they explain the importance of dedicated testing when creating an audio landscape to ensure that each aspect of the audio complements the other. Read the final part, HERE.

In addition to the articles, this February, Audiokinetic also uploaded the talk by Josh Adam Bell (now Project-Lead Sound Designer) at GDC 2024. In their thirty-minute lecture, they explore the audio design behind Saga's Profiling feature, and the complexities of the task...

18th April 2025
Remedy To Showcase FBC: Firebreak's Paper Chase In Upcoming Twitch Stream [April 24th, 6pm BST]

Originally teased at the end of yesterday's Hazards Of The Job trailer, Remedy will be hosting a special FBC: Firebreak livestream on their channels next Thursday. As we headed into the weekend, the studio provided a little teaser into what viewers can expect.

They posted on social media, "Join our very first FBC: Firebreak Developer Update livestream on April 24th at 8PM EEST as we give you a closer look at one of the Jobs called “Paper Chase”, where Sticky Notes have gone rogue, and share some exciting news! Save the date!"

Last month, Remedy showed the Paper Chase mission to select press at a virtual event, ahead of the Future Games Show Spring Showcase. The event featured a hands-off demo of the spotlighted Job and was paired with a presentation on the game's core pillars from Game Director, Mike Kayatta. The embargo lifted following the broadcast, with stories from websites such as Polygon, GamesRadar, Pelaaja,  Kotaku and more going live. If you're interested, you can check out our wrap-up of the coverage, HERE. There's a plenty to delve into before next Thursday. 

Tune in to Remedy's FBC: Firebreak livestream, kicking off at 6pm BST (8pm EEST) on April 24th via Twitch and YouTube.



17th April 2025
Remedy Debuts FBC: Firebreak "Hazards Of The Job" Trailer at Galaxies Gaming Showcase

This evening, Remedy showcased their brand-new FBC: Firebreak trailer, Hazards of the Job, at the first ever Galaxies Gaming Showcase.

The one-minute trailer provided a new selection of gameplay clips, including additional teasers from Paper Chase, a previously spotlighted job covered during the Future Games Show Spring Showcase.

Following its debut, Remedy posted the trailer on social media, accompanied with some extra details on the type of missions players can take on in the adventure. They write, “A paranatural Furnace spewing fire across the Maintenance Sector or an Exogenic Mass that has taken over the Research Sector. These are just some of the hazards you will have to face in FBC: Firebreak.”

While the developers aren't ready to reveal a release date just yet, they did tease an additional livestream hosted by Remedy from their Twitch channel on April 24th at 6pm BST. The Special Livestream promises “brand-new content and exciting news” so make sure to tune in!

16th April 2025
Sam Lake To Join LudoNarraCon 2025 For Fireside Chat

If you love narrative-driven games and learning how they're made, you're going to want to check out this event. Fellow Traveller's LudoNarraCon is back for its seventh year, and with some familiar names joining them.

Remedy's Creative Director, Sam Lake, will be taking part in a fireside chat alongside games journalist, Lucy James. At present, the final schedule has yet to be confirmed, but their conversation will be broadcast on their “main stage” via Steam. While this isn't the only fireside chat that Sam will be taking part in this year, entry for LudoNarraCon is free and entirely virtual, making it the most accessible listed.

Sam isn't the only familiar name listed. There are a number of other developers taking part who also have worked on Remedy titles!

Other speakers include Camerin Wild, a writer and inclusion consultant at Sweet Baby Inc, who worked on Alan Wake 2 and is now focused on a yet unannounced Remedy project. Camerin is part of the panel “The Secret Handshake: How Writers and Players Build Game Worlds Together” with Maxine Sophia Wolff, Pelo Brisson-Tsavoussis, and James Wright.

In a third listing, Richard Rouse III (Studio Creative Director at FarBridge) and Deborah Hendersen (Studio Lead for Microsoft Global Publishing) both worked on Quantum Break, and joins Jesse Schell on the panel, “Very Different Tales - How Game Stories Change By Genre & Medium”.

As for the timings, we'll let you know when they're revealed closer to the event.

LudoNarraCon is set to take place between May 1st - 5th 2025 on Steam. Learn more about the event on their official website, HERE

Psst, you're looking for something to watch in the meantime, there's a certain talk from the 2021 event you might be interested in. Check out Brooke Maggs'  (then-Narrative Designer at Remedy) fireside chat with Greg Kasavin. In their conversation, they discuss how they got started, the importance of the team having the same vision, awareness of the genres, and a lot more. You can watch it, HERE

-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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