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Community Spotlight: Moss Baby

We're putting Moss Baby in the spotlight, with their brilliantly stylish and hilarious artwork, guaranteed to improve your day.

Night Springs & Summer Game Fest Coverage

From Night Springs to Alan Wake 2's physical edtions, we follow Remedy's journey at Summer Game Fest and Play Days.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Alan Wake Remastered is coming! Read Sam Lake's open letter announcing the new game, his passion for Wake's debut adventure, and release details.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


17th October 2024
Remedy Reveals Debut Multiplayer Title, FBC: Firebreak

In a surprise announcement, Remedy has revealed its next Control adventure, introducing FBC: Firebreak

Broadcast during the Xbox Partner Preview, its launch trailer teases a three-person cooperative FPS set in the Federal Bureau of Control. "As a years-long siege on the agency’s headquarters reaches its boiling point, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, and blast their way back from the brink."  From its description, it seems to take place after the events of the original game, and follows the bureau's continued fight with The Hiss, as it attempts to regain control over the Oldest House. The reveal coincided with the launch trailer for Alan Wake 2's expansion, The Lake House, which is also set to explore the FBC lore. 

While the announcement was made this evening, the community has been following this game for a while, under its codename, Condor. 

The game relies on teamwork to deal with the threat, spread across a number of challenging missions which Remedy teases will be highly replayable. On top of that there's also a layer of customisation; the developers list the teammember's “Crisis Kits” as an example, allowing players to choose their weapons, tools, and powerful paranatural augments, which are strange items with unique powers that can alter the course of the battle. 

The game will be the first title self-published by Remedy, and will launch at a "mid-price point". Following the launch, currently scheduled for 2025, the developers will be expanding upon the adventure with additional content, with more details on those to be posted closer to the date. For those interested in learning more about Remedy's approach for this title, make sure to check out the Xbox Wire interview, HERE

The game has been in the works for several years; a game project seemingly kindled from COVID, and announced during mid-2021. Since then, it has evolved, and in its press release, accompanying its reveal trailer, we heard from Juha Vainio (Executive Producer of the Control Franchise) and Mike Kayatta (Game Director of FBC: Firebreak).

Up first is Mike Kayatta who said “With FBC: Firebreak, our team is creating a gameplay-driven experience focused on cooperative gameplay that incorporates the strange, surreal elements our fans have come to expect. At Remedy, we have been looking to leverage our expertise in action and world-building in a co-op multiplayer setting, creating something that we hope is attractive to players who have not experienced our games before.”

Juha, who has been a key figure in the Control franchise since the original game's development, stated, “FBC: Firebreak is an opportunity to try something wholly new while fans wait for Control 2 or for those new to our games. Though Remedy is known for narrative-driven experiences, FBC: Firebreak is a chance for the team to flip the script and try our hand at a game that focuses on high-octane action in a multiplayer setting.”

17th October 2024
Press Release: Remedy Entertainment Unveils FBC: Firebreak – A Three-Player Cooperative Multiplayer FPS Set in the Mysterious World of Control; will Launch in 2025

As The FBC’s Most Versatile Response Unit, Lead the Charge Against Paranatural Threats in a Fast-Paced Cooperative Shooter

(Espoo, Finland - October 17, 2024) Today, Remedy Entertainment has unveiled FBC: Firebreak (formerly known as Project Condor), with players joining the enigmatic Federal Bureau of Control (FBC) in a three-player cooperative first-person shooter. As the Bureau’s headquarters faces a deadly and prolonged siege by otherworldly forces, only Firebreak—its most adaptable response unit—has the skills and courage to restore order. The mid-priced FBC: Firebreak will be the first self-published game from Remedy Entertainment and is scheduled to release in 2025 for PC via Steam and Epic Games Store, Xbox Series X|S and PlayStation 5. FBC: Firebreak will launch day one on PC Game Pass and Game Pass Ultimate. It also launches day one onto the PlayStation Plus Game Catalog, available for all Extra and Premium members.

View: FBC: Firebreak Reveal Trailer

FBC: Firebreak is a session-based, multiplayer PvE stand-alone experience set within the acclaimed Control universe, delivering intense cooperative online action. Featuring a set of imaginative, highly replayable missions containing a variety of surprising twists and challenges, teamwork and strategy are at the heart of the game. Remedy will update and expand FBC: Firebreak with post-launch content, with details to be revealed later.

“With FBC: Firebreak, our team is creating a gameplay-driven experience focused on cooperative gameplay that incorporates the strange, surreal elements our fans have come to expect,” said Mike Kayatta, Game Director of FBC: Firebreak. “At Remedy, we have been looking to leverage our expertise in action and world-building in a co-op multiplayer setting, creating something that we hope is attractive to players who have not experienced our games before.”

FBC: Firebreak immerses players in a strange and unpredictable world where Firebreakers confront crises together within the paranatural-infested halls of the Oldest House. To fend off the otherworldly threats, players use a variety of tools and abilities. Customizable “Crisis Kits” enables players to choose their weapons, tools, and powerful paranatural augments, which are strange items with very unique powers that can alter the course of the battle.

“FBC: Firebreak is an opportunity to try something wholly new while fans wait for Control 2 or for those new to our games,” said Juha Vainio, Executive Producer of the Control Franchise. “Though Remedy is known for narrative-driven experiences, FBC: Firebreak is a chance for the team to flip the script and try our hand at a game that focuses on high-octane action in a multiplayer setting.”

Find out more at https://playfirebreak.com.

The reveal assets for FBC: Firebreak can be found here.

For Remedy Entertainment press releases, please sign-up here.

For the latest news and updates on FBC: Firebreak, visit the official channels:
Steam
Discord
@controlremedy


Remedy Entertainment:
Thomas Puha, Communications Director
Phone: +358 9 435 5040
Email: thomas.puha@remedygames.com

For press related requests such as review codes, please contact:
Miika Huttunen, Communications Manager
Phone: +358 9 435 5040
Email: miika.huttunen@remedygames.com  


ABOUT REMEDY  
Remedy Entertainment Plc is a pioneering, globally renowned video game company founded in 1995 and headquartered in Finland with an office in Stockholm, Sweden. Known for its story-driven and visually stunning action games, Remedy has created multiple successful, critically acclaimed franchises such as Control, Alan Wake, and Max Payne. Remedy also develops its own Northlight® game engine and tools technology that powers many of its games. Remedy’s shares are listed on Nasdaq Helsinki’s main list. www.remedygames.com

17th October 2024
Press Release: Dive Back Into the Darkness: Alan Wake 2The Lake House Expansion Releases on October 22

Launching alongside new accessibility features and a physical Deluxe Edition for PlayStation 5 and Xbox Series X

(Espoo and Cary, North Carolina, October 17, 2024) Remedy Entertainment and Epic Games are excited to announce the release of The Lake House, the second expansion for Alan Wake 2, launching on October 22, 2024, for PlayStation 5, Xbox Series X|S, and PC via the Epic Games Store.


In The Lake House, players will uncover the secrets of a mysterious Federal Bureau of Control (FBC) facility on the shores of Cauldron Lake, where a catastrophic event has torn the veil between reality and the Dark Place. As FBC Agent Kiran Estevez (played by Janina Gavankar), you’ll explore the twisted depths of the Lake House, a place where paranatural research has gone horribly wrong.

This expansion offers a gripping survival horror experience that unfolds parallel to the main game. As you explore the facility’s warped corridors and sublevels, you’ll encounter “The Painted,” horrifying entities born from the collision of the Dark Place and the Pacific Northwest.  

Adding to the tension, The Lake House expansion features a new song from Poe (6 Deep Breaths) and an end-of-chapter track by composer Petri Alanko featuring Amelia Jones (End of an Era).

Alongside the expansion, the classic Alan Wake outfit from the original game makes a return as part of the Alan Wake 2 Deluxe Edition. Physical Deluxe Editions for PlayStation 5 and Xbox Series X will also be released on October 22nd containing a reversible cover sleeve with exclusive artwork and a digital download code for Alan Wake Remastered.

A free Anniversary Update will launch on the same day and is available for all owners of Alan Wake 2. The update includes an Assist Mode, which offers features like immortality and unlimited resources to make the experience more accessible to all players of all skill levels. The update also features a host of requested accessibility options such as sprint toggling, motion aim for PlayStation 5, and more.

For those who want to expand their experience, The Lake House is included in the Alan Wake 2 Expansion Pass, which also features the previously released Night Springs expansion. The Expansion Pass is included in the Deluxe and Collector’s Editions and is available as a digital Deluxe Upgrade for Standard Edition players.

The Lake House will be available on October 22, 2024. Prepare to face the darkness once again and discover what awaits within the shadows of Cauldron Lake.

All the latest press assets for The Lake House are available here.

Alan Wake 2 pushes players into a psychological horror story from the perspective of two playable characters. Saga Anderson risks her life to solve a deadly mystery of murders in the Pacific Northwest while Alan Wake attempts to rewrite his reality to escape the depths of the Dark Place, a nightmare version of New York City.  

Taking full advantage of the power of current consoles and PC, and driven by Remedy Entertainment’s proprietary Northlight engine, players will take on powerful supernatural enemies in desperate situations filled with intense suspense and unexpected twists. Anderson and Wake are two heroes on two desperate journeys in two separate realities, connected at heart in ways neither of them can understand.

For more information about Alan Wake 2, The Lake House, and the upcoming physical editions, please visit alanwake.com or follow us on social media.

Follow Alan Wake: 

Tags: #AlanWake #AlanWake2

All of the latest assets for Alan Wake 2 are available here.  


Remedy Entertainment:
Thomas Puha, Communications Director
Phone: +358 9 435 5040
Email: thomas.puha@remedygames.com

Epic Games:   
Cassandra Reynoso, Senior Communications Manager  
Email: cass.reynoso@epicgames.com   


ABOUT REMEDY  
Remedy Entertainment Plc is a pioneering, globally renowned video game company founded in 1995 and headquartered in Finland with an office in Stockholm, Sweden. Known for its story-driven and visually stunning action games, Remedy has created multiple successful, critically acclaimed franchises such as Control, Alan Wake and Max Payne. Remedy also develops its own Northlight® game engine and tools technology that powers many of its games. The company employs over 370 game industry professionals from 34 different countries. Remedy’s shares are listed on Nasdaq Helsinki’s main list. www.remedygames.com 
 
ABOUT EPIC GAMES  
Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina and has more than 50 offices worldwide. Today Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates one of the world’s largest games, Fortnite, and Epic has over 600 million accounts with 5 billion friend connections across Fortnite, Fall Guys, Rocket League, and the Epic Games Store. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.

17th October 2024
Xbox Partner Preview: Alan Wake 2's Expansion, The Lake House [Release Date, Update Teasers & Interview]

As promised, the Xbox Partner Preview provided viewers with an extended glimpse into what awaits FBC Agent Estevez in Alan Wake 2's expansion, The Lake House. Leading the broadcast, we saw a trailer which blends live action footage, cinematics and gameplay, and teased new enemy types lurking in the darkened corners of the brutalist establishment. 

There's not long to wait, either! Originally teased for an October launch, we finally got the fixed release date of October 22nd.

That's not all! Xbox Wire published an exclusive first look at the expansion, alongside interviews with some key developers behind the project; Clay Murphy (Lead Writer), Kyle Rowley (Game Director), and Miika Huttunen (Communications Manager), The article also teases a possible return for a character from the original adventure, with the mention of the new enemy type, the Painted. Though just a theory, it potentially indicates that Cauldron Lake Lodge's former resident, Rudolf whose paintings either foretold or paved the way for events to happen, could be a returning name.

The Lake House follows the story of FBC Agent Kiran Estevez (portrayed by Janina Gavankar). Running parallel to the start of the sequel of the sequel, Estevez responds to an emergency alarm from a catastrophic event which has left the Bright Falls research station in devastation. Through a series of reckless experiments, the line between reality and the Dark Place has now become blurred. For those who watch the trailer, they will get a teaser of the darker horror element, and for Control fans, there's a sneak peek of something at the end that you might be interested in. (As some people may want to experience the surprise fresh, we've excluded their name or description.)

The accompanying press release also shared some special extras coming in the next update:

- New Songs. The Alan Wake series wouldn't be the same without its incredible music collection. In this upcoming expansion, players will be treated to a new song from Poe called 6 Deep Breaths, as well as a new track by game composer, Petri Alanko, entitled End of an Era, featuring Amelia Jones.

- Assist Mode. Following its success in Control, a similar Assist Mode will be coming to Alan Wake 2, available to all players regardless of edition. The new options will enable players to tailor their experience, allow them to enable immortality, unlimited resources, sprint toggling, and motion aim (PS5) to name a few.

- Original Outfit. Possibly the best news us oldie fans could hope for. If you have the Alan Wake 2 Deluxe Edition, you will soon be able to return to Bright Falls with the original dapper tweed outfit.


Alan Wake 2: The Lake House - Launch Trailer Transcript

(Live Action) FBC Scientist: I keep coming back to this page, the author's clearly Wake. It's like he's warning us, but about what? What does it mean?

Estevez/Wake: There's a crack in The Lake House. The Marmonts* had let the lake in... 

Estevez: This is agent Kieran Estevez responding to an AWE alert in the vicinity. I need to speak to the Marmonts. 

Wake: ...but the water could not flow. It became trapped, stagnant. The pressure kept building, looking for release.

(Gameplay) Esteevz: What is that?

Gameplay Esteevz: What is that?

Estevez: We have a situation in The Lake House. All agents converge on the facility now.

Man: I'm outside in a forest. Not here. Not here. Not here. 


* "The Marmonts" refer to Dr Jules and Diana Marmont who operated the FBC Lake House facility, built to monitor Cauldron Lake after the events of the original game. 

-- CONSOLE & PC GAMES --

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Beyond the shadow you settle for, there is a miracle illuminated.