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FBC: Firebreak Hands-On Media Wrap-Up

With the FBC: Firebreak hands-on embargo lifting, we've collected an extensive list of previews, optinions, interviews, and more from the behind-closed-doors showcase.

FBC: Fireabreak Developer Livestream Write Up

In a three-part article series, we take a close look at the FBC: Firebreak April Developer Livestream, breaking down everything revealed during the playthrough.

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

Introducing FBC: Firebreak

In a surprise announcement, Remedy has revealed its next Control adventure,FBC: Firebreak! The adventure is a three person, cooperative FPS set in The Oldest House.

FBC: Firebreak Community First Look

Check out the first details of FBC: Firebreak, Remedy's debut multiplayer title launching in 2025.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Alan Wake Remastered is coming! Read Sam Lake's open letter announcing the new game, his passion for Wake's debut adventure, and release details.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


20th June 2025
Remedy Addresses FBC: Firebreak Reviews & Areas of Improvement In New Steam Blog

Today, Remedy published a new Steam blog post addressing the initial reviews for FBC: Firebreak and sharing plans for the future. The letter coincides with a huge update (v1.2) which revises a number of progression elements, such as a systems overhaul and improvements to the currency system.

Writing about the atmosphere in the team, the studio reveals that, “It’s been exciting (and nerve-wracking) to see our first multiplayer game out in the wild. Launching FBC: Firebreak is a significant milestone for us, not just because it’s our first online co-op game, but because we’ve self-published it as well. Several things have gone well. Clearly, not everything has. We’ve been reading all the reviews, comments, and feedback from the community across social platforms, Discord, and our Steam forums, as well as the analytics we are getting. It’s clear there are features that need to improve. And they will improve. Thank you for the feedback. We hear you loudly and clearly. Please keep the feedback coming.”

One of the major areas of focus for the team for the patch, following those early reviews, was to revisit the first hour of the experience, making the game clearer and providing a clear progression path. Previews for the game were incredibly strong, with the game listed as one to watch for on multiple lists. In reports, these sessions were often paired with an introduction of what the player would face, or a hands-off demonstration by those familiar with the game.

Jumping into the game fresh is a much different experience, and one that it feels like the team has been reviewing to make stronger. As a result, they write in their blog post “We’re working on better communicating the synergies between Crisis Kits and giving players much better information on what to do in the Jobs and how to be more effective in doing the work that Firebreakers must do.” Clarity of game systems isn't the only focus for the team, with them also reviewing player progression and gear unlocks, to ensure that completed Jobs feel rewarding. 

Putting the game in the hands of players after working on it for so long is always a weird experience; regardless of how much testing you do, it's hard to predict how players will explore the world, or break your game. The changes made in Update 1.2 is a reflection of press reviews, but also player actions. For instance, Lost Assets are vital to unlocking items from Requisitions and Perks, however according to Remedy's data, 90% of players have yet to collect them, highlighting the areas to improve to meet how the community plays the game. 

You can read Remedy's full blog post, HERE! (Archived)


(I haven't written about my feelings on FBC: Firebreak just yet, as there's been so much news to catch up on, but so far the experience has been incredibly positive. The game feels fun, with a perfect amount of customisation to provide a challenge. The lack of chat or voice feature has been listed a downside on some reviews, but as someone who doesn't feel comfortable playing multiplayer games usually, it was less anxiety-inducing. It reminds me of Journey where actions have greater weight. I've encountered a couple of bugs, but with the complexity of games nowadays, it's almost impossible to release without some. I can see why the team wants to make the changes they are, particularly now that they've got the data on how they can improve, and the goal is for the game to progress over a long time.)

20th June 2025
FBC: Firebreak 1.2 Update Now Released
[Progression Revisited, Currency Balanced, and Bug Fixes]

Remedy has shared the patch notes for the next FBC: Firebreak update (v1.2), which has gone live on PS5 and PC, with Xbox shortly to follow.

The rollout process began earlier this morning when the developers announced a short fifteen-minute maintenance period. While maintenance is standard practice for games like this ahead of updates, the team stated in a social media post, that “for the inconvenience we will be rewarding all players with 25 Lost Assets once the upcoming patch goes live. Thank you for your understanding.”

The patch has rolled out to PC and PlayStation 5, but Xbox Series X|S owners will receive the patch within the next twenty-four hours. The studio has warned that there was a "last (milli)second issue with it" which required a second look.

With Update 1.2, the team has made improvements across all areas of the game including overhauled core systems to make progression faster and more rewarding, in-game currency rebalances to match player currency earnings, and Job progression.

Today also marks Midsummer's Eve which is a big national holiday in Finland and Sweden, so we want to thank all the developers working getting the latest update out for players. You rock! (Also, please make sure to take some time off!)

You can read the full Update 1.2 patch notes below...


PlayStation 5: 1.002.000 
Xbox Series X|S: 1.2.0.0 
PC: 1.2.0
Windows PC: 1.2.0.0 

(We expect to ship the Xbox patch within the next 24 hours. We hit a last (milli)second issue with it.) 

Overview 

  • We have overhauled core systems to make progression faster and more rewarding. Economy changes improve how you earn and spend currencies; the Requisition store now separates gear from cosmetics, and Job progression has been restructured to allow players to play full Jobs (all three zones) more quickly.  

  • On top of that, there are many visible and under-the-hood improvements to the game included in this patch. 

  • Read our extensive blog post about what is included in this patch and what improvements we are looking at bringing to the game in the near term. (LINK)


Economy Changes 

  • Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.  
  • All unlockable costs have been rebalanced to better match actual player currency earnings.  
  • Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks. 


Job Progression & Clearance Levels 

  • New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix. 
  • Players can still choose to play at CL1 or CL2, but it's no longer a requirement 
  • To unlock the next Job, you must complete a full three-zone run at CL3. 
  • Completing a Job at CL3 also unlocks the Corruption modifier for that Job. 
  • These changes provide faster access to full Job experiences and improve matchmaking and onboarding. 


Requisitions  

  • The Operational Requisition has been split into two categories: 
  • Essentials: Weapons, gear, Improvised Devices, Altered Augments. 
  • Expressions: Cosmetic unlocks, like sprays and armor sets. 
  • You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments. 
  • Overall, gear progression is now significantly faster and more focused. 


Balancing 

  • Decreased the time it takes to build the BOOMbox and Swivel Cannon 
  • Increased Hiss Trooper health and stagger threshold 
  • The Fix Kit’s Wrench now does damage at every Tier 
  • Increased the health pool of Powerful Enemies (the ones with names) 
  • The Stapler Corrupted Item is now less elusive and easier to follow 


Audio 

  • Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly 
  • Fixed music transition issues when moving from the Main Menu to gameplay 
  • Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios 
  • Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly 
  • Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection 


User Interface 

  • Fixed Crisis Kit XP level indicators in the Results screen display 
  • Fixed player reputation overlapping XP progress in the post-match results screen 
  • Fixed a crash issue when inspecting weapons in the Loadout menu 
  • Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded
  • You can now ping ziplines 
  • Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back) 

Gameplay & Performance 

  • Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier 
  • Enhanced DualSense haptic feedback in different parts of the Main and other Menus 
  • Jump Kit Impactor Tool can now be charged while sprinting. 


Visuals and Rendering 

  • Performance improvements 
  • Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes. 
  • Added a glowing highlight to Lost Assets and Research Samples to make them more attractive 
  • Improved blood visual effects 
  • Implemented distance fade for distortion effects inside fans 
  • Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry. 
  • Ground Control – Fixed a wall in Zone 2 so players can no longer see through it 
  • Updated various props and environmental elements 

19th June 2025
FBC: Firebreak's Jerry Returns In New Training Video
[Episode 2: Hot Fix]

Ready for more Jerry? Remedy has now published the second video in their Surviving The Workplace series, this time centred around the Hot Fix Job. 

In the training video, we are once again joined by Jerry and his tiny army of puppets as he breaks down what Firebreakers need to know before jumping into the Job. The recording can be split into three parts; what the furnace is, how best to defend yourself against it, and what not to do. 

Surviving the Workplace is a new six-part video series published on the Remedy YouTube channel. Centred around their latest launch, FBC: Firebreak, the series is hosted by the Operations bureaucrat Jerry Standish, whose training session takes the form of puppets. It's like a less intense Threshold Kids. You can catch up on the series, HERE

Watch the full video below or on the Remedy YouTube channel, HERE. Plus scroll down for a transcript of the video.

Surviving the Workplace | Hot Fix (FBC: Firebreak) Transcript

Jerry Standish: In today's Firebreak Auxiliary Safety Training, or F.A.S.T. for short, will be cautiously stepping into the fascinating world of furnace safety. But first, three F.A.S.T. facts about the Furnace. F.A.S.T. fact number one. No one actually knows where the Furnace came from. F.A.S.T. fact number two, the Furnace may or may not speak to specific individuals under unknown circumstances. And F.A.S.T. fact number three, the Furnace is in a super bad mood, and has been for years.

Jerry Standish: Now then, let's join some actual Firebreakers down in the Maintenance Sector to watch what happens when they become faced with a real jobsite safety decision.

(The next scene shows three Firebreaker puppets near the furnace.)

Alex #1: Wow, sure is hot down here. Good thing we cooled off in the shower before heading into the Furnace chamber. Don't you think, Alex?

Alex #2: You’re dang right, Alex. And, hey, speaking of the Furnace, things are starting to look a bit purple in here. We better get to cover. Come on, Alex. You too, Dave.

(All three puppets duck behind a standing support to protect themselves from the flames)

Jerry Standish: Whew! Great work, Alexes. After sensing danger, you were able to protect yourselves from injury and protect our employer from unnecessary medical expenditures. Now, what do you say we watch that scene again? Only this time, with Dave in charge.

Dave: Ooh! My boots are filled with water. Dumb decontamination shower. I hate it! Wow, it's the Furnace!

Alex #1: We should get to cover.

Dave: You two can hide like babies if you want, but I want to dry up. And this purple light feels nice and warm. Kind of like the expensive tanning bed my parents bought me for my 16th birthday.

(Both Alexes take cover behind the protective barrier. Dave gets closer to the flames.)

Alex #2: Hey, Dave, I really don't think that's a good-

Dave: Arrrrghhhh!

(Tiny little paper flames appear on Dave as be backs away.)

Jerry Standish: Tut tut tut. And so easily avoided, too. So remember, everyone, when jobsite danger calls be an Alex, not a Dave!

18th June 2025
FBC: Firebreak's Jerry Standish Hosts New Video Series
[Episode One: Surviving The Workplace, Introduction]

Drawing inspiration from Control's Threshold Kids, Remedy have revealed a brand-new six part video series centred around survival in FBC: Firebreak. The first video appropriately titled, Surviving The Workplace, coinciding with the launch of the game, provides an introduction to The Oldest House, and the setup. 

Firebreakers who have already jumped into the game, may recognise a certain something about the host. The series stars Jerry Standish, a dedicated FBC Operations bureaucrat freshly created for Remedy's latest adventure, who players will find located behind his desk and on comms. Armed with his cast of puppets, and a reluctant co-worker (Alex) or two (including Dr Bethany Harrington of Parapsychology), Jerry catches players up with what has happened since 2019 and will provide survival tips in future instalments. 

In their launch day press release, Remedy talked a little more about what to expect from the in-universe series. "With nothing but what was available in his office Jerry had to be creative to make videos aimed at recruiting new volunteers and extend the chance of survival of new Firebreakers. The first introductory video is available now, and the first Job video will release on June 19, followed by a new episode each week."

Catch up with the introductory video below or on the Remedy YouTube channel, HERE!


Surviving the Workplace | Introduction (FBC: Firebreak) Transcript

Jerry Standish: Hello, fellow Bureau employees. Have you tried leaving the office for a cigarette break recently? Or returning home to the warm embrace of loved ones after a long day's work? If you have, you probably noticed that all the doors to the outside are locked! That's right. We're all trapped inside with our coworkers and have been for about... six years now. Dang it. And it's not just with our coworkers!
It's also with these guys.... The Hiss.

The Hiss: Arrrrgh

Jerry Standish: Yeah. Thanks a lot for instigating a lockdown, the Hiss. Really cool of you. But it's not all bad news. After extensive testing, the FBC has devised an effective method of counteracting this hostile resonance space force from another dimension.

*Sounds of a gun firing light pew, pew, pew noises*

Jerry Standish: Now, I bet you're wondering how you can do a little "counter action" of your own. Well, my friend, that's easy. You're just one elevator ride and seven signatures away from joining Firebreak! The FBC's recently enacted class three initiative far crisis resolution.

The Hiss: Wow. 

Jerry Standish: Er... Guys, a little help here.

*Three hand puppets appear and hit The Hiss*

Jerry Standish: No matter your day job at the FBC, you too can volunteer to join the heroic men and women of Firebreak in valiantly protecting ourselves and the Bureau...

*A bright yellow light appears off stage*

Jerry Standish: What's happening? Should I... Yeah. Alex, you can take five. Okay. Oh. Hey. Hey, what's going on?

*Jerry places down the puppets and walks off-screen to a Firebreaker off to the side. Their shadow is cast along the back of the set. *

Firebreaker: Emergency in maintenance. Another crew down.

Jerry Standish: Oh, it's a damned furnace flare again, isn't it?

Firebreaker: What are you going to do?

Jerry Standish: Oh, what am I going to do?What am I going to do? Well, I'll tell you what going to do.

Firebreaker: ...Wait, I thought you were going to tell me what you were going...Okay.

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