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Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


30th October 2025
Rewatch Today's Control Developer Livestream
w. Special Guest, Daniel Kończyk (Senior VFX Artist)

Today, the studio's community team held their eighth livestream, in which Jesse faces down The Hiss in a final confrontation.

For the stream, Julius Fondem (Community Manager & Publishing Coordinator) and Vida Starčević (Senior Community Manager) were in the hosting seat, and joined by Daniel Kończyk (Senior VFX Artist) in the second part. 

Throughout their three-hour play through, the devs talked about a range of topics, including ray-tracing, their favourite DLCs, speed running tricks, environmental destruction, audio awards, working within console limitations, soya sauce blood, and favourite bugs.


In their eighth outing, they watched Hedron crumble, embraced The Hiss, and took on the final encounter. When Daniel joined, they began the first expansion, The Foundation

If you haven't watched any of the livestreams so far, the developers have stepped into the FBC with Juha Vainio (Executive Producer) and Miro Vesterinen (Lead Environment Artist). Helped sort out the Hiss situation in Maintenance with Teemu Huhtiniemi (Principal Level Designer), and Victor Sermin (Build Engineer). And most recently, they took over Fridge Duty and declogged those pesky mould growths with Lucile Dolbeau (Senior QA Tester) and Ilmari Timonen (Senior Rigging Artist).

As they dived deeper into the story, they learnt the truth about how the Federal Bureau of Control assigns its Directors with James Tottman (Principal VFX Artist) and Anna Mellor Meecham (Senior Cinematic Designer). Before the gremlins, they tackled The Ashtray Maze with Anne-Marie Grönroos (Lead Level Designer) and Petri Alanko (Composer). They began their expansion adventure with AWE, talking to Juha Vainio and Brooke Maggs (Principal Narrative Designer) as they tracked down The Third Thing. before concluding the expansion with Ville Sorsa. 

For their next livestream next Thursday, the community team will be returning to The Foundation. Watch live for a chance to win 

29th October 2025
Remedy Entertainment Q3 2025 Business Review [& Notes]

Today, Remedy Entertainment published their business review covering the third quarter of 2025. With the studio's CEO recently stepping down, this report is a little different to previous ones, with a greater focus on changes and immediate future plans. 

As a publicly-owned company, the studio reports internal developments and financials every quarter, providing insight into the progress made by their development teams, alongside their financial standings. While their main audience for those reports are their investors, it also provides the community an opportunity to check in with the studio.

If you've read our previous breakdowns on these reports (we are party people), you'll probably be very familiar of our setup. In this post, we'll examine the latest internal news and see what's next for the studio. Everything in black is what has been revealed in their previous H1 2025 Business Review, with new details written in red.

As always, if you're interested in the numbers, I recommend checking out the reports directly to ensure that you're getting the most accurate data. In our round ups, we look primarily at the company's changes, the projects it's working on, and the challenges and achievements it had in the reported time.

The original report was posted on the Remedy Investors website this morning. The publication was followed by a livestream hosted by Aapo Kilpinen (Investor Relations) and featuring Markus Mäki  (Interim CEO) and Santtu Kallionpää (CFO). You can watch the full broadcast HERE.



.
Highlights (Q3 2025)


FBC Firebreak. In late September, Remedy published Breakpoint, the first major update for FBC: Firebreak. The update combines brand-new content, along with system overhauls following press and player feedback. 

Revenue. Revenue between July to September decreased by -32% which translates to €12.2 million. (Though from January to September, the Revenue increased by 8.9% overall to 42.5m.)

EBIT. Operating profit was -16.4, with the operating profit margin at -135.1%. (Taking in 2025 as a whole, the operating profit was -2.9m, leading to Remedy to revise their estimates for the year after the review period.)

Development Fees. Development Fees for Q3 2025 were primarily for Max Payne 1&2 Remake and Control

Game Sales & Royalties. Numbers “increased strongly” driven by FBC: Firebreak's subscription service agreements, alongside sales of Alan Wake 2 and Control



After Review Period

Management Changes. Remedy's CEO, Tero Virtala, stepped down after nine years. Markus Mäki was appointed as Interim CEO, with Henri Österlund elected as the new Chairman of the Board. In the report, Mäki talks about the decision which prompted the change on October 22nd, stating, “I stepped into the role of CEO to raise the bar and the sense of urgency across the organization, and to drive stronger results.” He later adds, “My immediate focus is on ensuring our commercial performance alongside successful development projects.”

Revised Outlook. As previously reported, Remedy has updated their outlook for 2025, with the studio expecting to increase its revenue, with the operating profit to be negative and below the previous year.



Internal Developments

Max Payne 1&2 Remake. The project is now in full-production mode and making steady progress towards important milestones.  

Alan Wake 2By the end of 2024, Alan Wake 2 sold over two million units. It has continued to sell steadily and accrue royalties, particularly in Q3 2025 which raised more compared to the rest of the year. This may be partly due to Epic Games' efforts to expand the game's reach “to the Chinese market, with encouraging initial results.” Alongside the expansion, Alan Wake 2 joined the PlayStation Plus catalogue for October. 

FBC: FirebreakFBC: Firebreak was self-published on June 17th via PC, PlayStation 5, and Xbox Series X|S. Money from game sales have begun to come in, as well as payments from the game being part of PlayStation Plus and Xbox Games Pass. The Breakpoint update was released in late September, to improve the onboarding experience and mission structure though results have been mixed; though their opinions come after the review period, the studio states that “sales improved only marginally”. As a result, they have also revealed that they've moved some developers and resources to alternative projects, though they have confirmed their continued support for the game and established roadmap. Though from a publishing perspective, the studio remains positive of their ability to self-publish future games.

Control 2. The game entered full production in February.

New Project. An unrevealed fourth game project is mentioned in the report, it is currently in the "Proof of Concept" stage.




State of the Studio

Established Franchises. The report doubles down on the studio's commitment to both Alan Wake and Control franchises, stating that  “Majority of our effort goes into working with our established franchises – Control and Alan Wake – which we continue to invest in and expand into other media as part of our long-term strategy.” With “other media” mentioned in the report, ties can be seen to the recent agreement with Annapurna which opened up the potential to bring the franchises to film and TV. 

Remedy's Identity. Remedy consists of 391 people, with an annual growth of 7.7%.

Core Management Team. At the end of the reporting period, Remedy's Core Management Team conisted of Tero Virtala (CEO), Santtu Kallionpää (CFO), Markus Mäki (Chief Product Officer), Sam Lake (Creative Director), Mikael Kasurinen Creative Director), Johannes Paloheimo (Chief Commercial Officer) and Mika Vehkala (Chief Technology Officer). 

Financial Performance. The report ends its statement on future plans, writing that, “We aren’t satisfied with our recent financial performance, but we remain confident in our ability to create great video games that resonate with players and which are commercially successful, leading us back to profitability.” 


2025-2030 Studio Goals

After completing their 2021-2025 plan, Remedy has revised goals based on strengthening the financial stability of the company. As well as expanding their two key franchises, listed directly as Alan Wake and Control, they also aim to self-published Remedy-owned titles going forward.

While those are set goals, they also have named targets which they have published. These targets include:

- Aim to have a sustainable and commercially successful studio by 2030.

- Exceed double the reported 2024 revenue by 2027.

- Have a EBITDA margin (a company's operating profit as a percentage of its revenue) of 30% by 2027, and maintain throughout the strategy period. 

28th October 2025
New 1.6.4 Update for FBC: Firebreak Targets Difficulty Levels & Trace Drops

Today, the FBC: Firebreak development team rolled out their new 1.6.4 update. The latest version brings increased rewards for higher Threat levels, as well as clearer scales of Corrupted Items as players delve into harder difficulties. Trace Drops, a newly introduced currency allowing players to unlock Exotic cosmetics, has also received a boost following player feedback. Firebreakers who struggled with enemy waves in Alternative Objectives, that element has also been reworked, allowing the tasks to be more manageable. 

Alongside difficulty changes and rebalances, the team has fixed a number of reported bugs. You can view the full Patch Notes below or on the Steam website, HERE.

Patch Notes 1.6.4

PlayStation 5: 1.006.004
Xbox Series X|S: 1.6.4.0
PC: 1.6.4
Windows PC: 1.6.4.0 

Economy & Balance Changes: 

  • The number of Corrupted Items that spawn during a Corrupted Crisis from the Crisis Board now scales with Threat level: 
    • Easy - 1 Corrupted Item  
    • Normal - 2 Corrupted Items  
    • Hard/Extreme - 3 Corrupted Items 

  • Banishing a Corrupted Item with the Neutralizer (or Black Rock Rounds) now always drops Trace. 

  • Increased Trace drop chance and amounts from Powerful Enemies on higher Threat Levels: 
    • Hard 20% (was 10%) 
    • Extreme 40% (was 10%) 
    • Trace drops now yield 1-2 Trace instead of always 1. 

  • Adjusted enemy spawn rates during 'Survive the Hiss' and 'Recover' objectives on Hard and Extreme Threat Levels to be less... endless. 


Achievements/Trophies: 

  • The OSHA Compliant can now consistently be unlocked by completing any Corrupted Crisis on Hard or Extreme Threat Level with no one downed.  

    • Note: The in-game description still lists "Corruption Level 3" as a requirement. This text issue will be fixed in a future update. 


Bug Fixes: 

  • Fixed an issue where the BOOMbox sometimes failed to be placed or appeared in the wrong location. 

  • Fixed an issue where the Experimental Amplification Gun Mod could damage the player when shooting at long range 
    • Note: The Mod still causes self-damage at point-blank range, as intended

  • Fixed an issue in Outbreak where barrels could be ejected from the Poison Mixer if two correct ones were inserted consecutively 

  • Various crash fixes and stability improvements 


Localization Fixes: 

  • Added missing subtitles for the Lab Rat Voice Pack 

  • Various localization improvements across multiple languages 


Miscellaneous: 

  • Updated the visual design on emitter plates in Frequency Shift 


Already fixed in 1.6.3 (but previously undocumented): 

  • Players now always start the Tutorial without equipped Perks or Gun Mods, regardless of their current loadout 

  • Fixed an issue in Outbreak where repairing chemical sprayers before loading the correct barrels into the Poison Mixer could break the objective.


List of currently known issues not related to this patch here:
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/

27th October 2025
Rewatch Last Week's Control Developer Livestream
w. Special Guest, Ville Sorsa

Last week, Remedy was back with their seventh instalment of Remedy Games, a developer livestream series celebrating the studio's thirtieth anniversary. This time, it was all about audio design and those hidden systems which made The Oldest House feel expansive and living. 

On Thursday, Julius Fondem (Community Manager & Publishing Coordinator) was in the hosting chair with Vida Starčević (Senior Community Manager) providing off-screen and chat support. They were joined by the Ville Sorsa (Principal Audio Designer).

Throughout their three-hour play through, the devs talked about a range of topics including Ville's love of movies, creating sounds for Jesse's incredible powers, building audio systems across a vast open-world map, voicing The Hiss, the challenge of hinting an invisible threat or tone change, creating a sound palette for Polaris, exploration with modular synthesisers, and so much more. It was a broadcast packed with goodness!

Ville also brought in a number of items from the audio department to showcase how the team captures audio with such precision. 


In their seventh outing, they successfully completed their exploration of the sealed containment sector, following in the footsteps of an escaped prisoner.

If you haven't watched any of the livestreams so far, the developers have stepped into the FBC with Juha Vainio (Executive Producer) and Miro Vesterinen (Lead Environment Artist). Helped sort out the Hiss situation in Maintenance with Teemu Huhtiniemi (Principal Level Designer), and Victor Sermin (Build Engineer). And most recently, they took over Fridge Duty and declogged those pesky mould growths with Lucile Dolbeau (Senior QA Tester) and Ilmari Timonen (Senior Rigging Artist).

As they dived deeper into the story, they learnt the truth about how the Federal Bureau of Control assigns its Directors with James Tottman (Principal VFX Artist) and Anna Mellor Meecham (Senior Cinematic Designer). Before the gremlins, they tackled The Ashtray Maze with Anne-Marie Grönroos (Lead Level Designer) and Petri Alanko (Composer). They began their expansion adventure with AWE, talking to Juha Vainio and Brooke Maggs (Principal Narrative Designer) as they tracked down The Third Thing. 

For all that nerdiness and more make sure to check out the livestream, above! Plus check out future streams for giveaways. In this one, Ville donated his own signed Old Gods of Asgard vinyl. 

-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.