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The Lake House Expansion To Launch October 22nd

Alongside the new level, the expansion update will include an Assist Mode, new songs by Poe and Petri Alanko, plus a return of the beloved grey tweed jacket.

Introducing FBC: Firebreak

In a surprise announcement, Remedy has revealed its next Control adventure,FBC: Firebreak! The adventure is a three person, cooperative FPS set in The Oldest House.

FBC: Firebreak Community First Look

Check out the first details of FBC: Firebreak, Remedy's debut multiplayer title launching in 2025.

Community Spotlight: Moss Baby

We're putting Moss Baby in the spotlight, with their brilliantly stylish and hilarious artwork, guaranteed to improve your day.

Night Springs & Summer Game Fest Coverage

From Night Springs to Alan Wake 2's physical edtions, we follow Remedy's journey at Summer Game Fest and Play Days.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Alan Wake Remastered is coming! Read Sam Lake's open letter announcing the new game, his passion for Wake's debut adventure, and release details.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


20th November 2024
Dechart Games Returns to Bright Falls in New Alan Wake 2 Livestream, Starting December 1st

Amelia Rose Blaire Dechart and gaming partner, Bryan Dechart, will be returning to the coastal town of Bright Falls in a new Alan Wake 2 livestream starting on December 1st. Their playthrough will be recorded live on Twitch, and archived on their YouTube channel.

The game was one of two being announced on their social media channels as part of their December line-up, with Deck Nine's Life is Strange: Double Exposure due to begin a week later on December 7th.  

If you're not familiar with the channel, DechartGames is run by married actors Bryan and Amelia, who have been gaming together on Twitch since 2018 and have streamed hundreds of games together. While their community was formed following the release (and stream) of Detroit: Become Human, a Quantic Dream title they both acted in, their watchers are also passionate about Remedy. Fans of Quantum Break will remember Amelia as the actor behind the fierce anti-Monarch Solutions university student Amy Ferrero. 

Last year, the duo jumped into the original story with Alan Wake Remastered in anticipation for the launch of the sequel, having previously completed Quantum Break and Control. While Amelia doesn't play a character in this Remedy adventure, she is one of the few actors in Quantum Break that portrays a character both in the digital world and in live-action. With Alan Wake 2 blending both mediums, she can bring her unique perspective to the streams. 



19th November 2024
Sam Lake To Receive the Andrew Yoon Legend Award at The 14th Annual New York Game Awards

Remedy's Creative Director, Sam Lake, has been named the latest recipient of the Andrew Yoon Legend Award for the upcoming 14th Annual New York Game Awards.

The award is presented to industry veterans who have made incredible contributions to the medium throughout their long careers. Previous recipients include Jade Raymond, Hideo Kojima, Neil Druckmann, Phil Spencer, and Tim Schafter, along with other prominent names. For anyone looking at Lake's CV it's easy to see why he was selected; he has been one of the big driving forces behind the Max Payne, Alan Wake, Quantum Break, and Control franchises throughout his thirty-year career.



The New York Video Game Awards are hosted annually by the New York Video Game Critic Circle (NYVGCC). Their next ceremony is set to be held at the SVA Theatre on January 21st, 2025, starting off the year on a high.

On the Legend Award, Harold Goldberg (President and Co-Founder of the NYVGCC) stated, “What an honor it is to celebrate someone of Sam Lake’s caliber during the 14th annual New York Game Awards. You know a Remedy game when you see it, largely due to Sam Lake’s impact on the worlds he creates. It’s really cool to see how his 20-year career at Remedy has touched so many of our members and interns at the Circle, and we are thrilled to have him join the roster of esteemed game changers previously recognized with the Andrew Yoon Legend Award.” 

“It’s not often that you see a video game studio deliver a superb sequel to a title a decade later, but it’s even rarer to see how it resonates with fans and spawns a whole connected universe comprised of its past franchises,” said Ryan O’Callaghan, Executive Director at NYVGCC. “I don’t think anyone expects anything less from someone like Sam Lake. He spoke with some of our students and interns a few weeks ago, and it was insightful to see where he draws his inspiration and the care that goes into crafting a video game. This will be a year to remember at the New York Game Awards.”

Following the announcement, the NYVGCC and IGN sat down with Sam to talk about his inspirations and fondest memories over the past three decades. You can watch the NYVGCC interview below, and read the IGN interview, HERE (archived)

Source: NYVGCC Press Release (archived)

18th November 2024
Alan Wake 2 Update 1.2.4
[Progression Blocks, Cinematic Triggers, DualSense Fixes]

Today, Remedy released a new update for Alan Wake 2 which fixes of the reported bugs from The Lake House, as well fine-tuning certain animations and DualSense responses. The patch went live this afternoon for all platforms.  

The majority of the changes fixes issues with the latest expansion, including ammo rebalances, correcting cinematic triggers, fixing localisation errors, and running maintenance on a dodgy lift. While most are quality of life improvements, if you had a certain progression-preventing bug when moving between locations, make sure to get the update on your platform. 

You can read the full list of changes below or on the Alan Wake website, HERE.


PlayStation 5 (1.200.004)
Xbox Series (1.2.0.4)
PC (1.2.4) 

General 

  • The Player can now boost the flashlight while reloading the weapon (canceling the reload in the process). YES! 

Fixes 

  • Fixed an issue where the player was not able to shoot after a partial weapon reload 
  • Fixed an issue where the DualSense adaptive triggers kept on rumbling and doing the wrong thing at the wrong time 

The Lake House Fixes and Improvements 

  • Sent in some additional resource boxes that appear right before the final boss fight, as they should in video games. Stock up! 
  • Fixed an issue where the opening cinematic of The Lake House was playing at the wrong time 
  • Fixed some shadow banding on the final The Lake House cinematic 
  • Fixed a rare case where the player would get stuck in the elevator when returning to Sublevel 1. While this is a realistic issue even for the FBC, this has now been deemed not a great idea for the game experience 
  • Added some “missing” paint onto the walls of Sublevel 4, so it no longer seems the Painted attack out of a regular grey wall. (also known as the “good thinking” fix) 
  • Fixed the Portuguese translation for the hint for the second computer puzzle, which gave the player the wrong information. 
  • Various localization fixes 
  • Minor fixes and stability improvements

11th November 2024
Benjamin Lindquist's July Adobe Article on Alan Wake 2's Environment Art Technology & Workflows

Earlier in the Autumn, 80 Level published an article looking at Remedy's content creation pipeline for Alan Wake 2 when creating vast environments. The article was inspired by a blog post written by Principal Technical Environment Artist, Benjamin Lindquist for Adobe back in June. As we missed the original post, but posted retweeted the 80 Level article, we wanted to revisit the original today to spotlight this brilliant retrospective on Alan Wake 2's production.

In the original piece, Benjamin explains how his job has taken on a more technical focus, with him taking ownership of how the studio creates content in the Environment Art. The piece reviews Adobe's Substance 3D Designer, and how it works alongside their in-house Northlight engine, and OpenUSD. Even though the piece explores the more technical aspects of the role, it's also very approachable. His writing has a nice balance of personal and professional, with a story-like description that creates a story of how the teams worked. 

"My name is Benjamin Lindquist, and I’ve been working as a Game Artist / Environment artist in the games industry since 2012. Despite making “art” for quite some time and enjoying it, I’ve always had a fascination with technical aspects of content creation. During the 10 years at Remedy, I’ve slowly moved towards a more technical focus and taking ownership of how we create content in the Environment Art team. I’m currently working as a Principal Technical Environment Artist which, to put it simply, is a sort of nerdier version of an environment artist. My day to day is very varied, depending on current needs, ranging from [research and development] related to content workflows, writing documentation, mentoring artists, overseeing art-quality, working on visual targets and a lot more."

Check out the full article, HERE



-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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