A little while ago, Remedy held their second "Remedy Dev Day", a program organised by the studio's media unit and HR, which brings convention talks to the company's home.
The event was held at an off-site auditorium which held lectures by six speakers throughout the day including Kenneth Brown (Technical Art Director at SEED), Mike Clopper (Lead Designer at Certain Affinity), Mikael Hasslund (Gameplay Code Engineer at DICE), Joakim Lord (Senior Software Engineer at DICE), Michael Malinowski (Senior Technical Animator at Creative Assembly) and Mattias Wiking.
Following the event, Thomas Puha, Head of Communications at Remedy, wrote a guest article for GamesIndustry.biz detailing the process for setting up the event and why the studio views the occasion as an important day. You can check out Thomas' article on the GI site, HERE.
Photos from the Remedy Dev Day:
Today is our second Remedy Dev Day, a conference held for our employees to help their professional development by hosting talks by developers from other studios. We're talking about it here and on Instagram using the hashtag #RDD18! 🏰 pic.twitter.com/EWyxnDfI8m— Remedy Entertainment (@remedygames) April 6, 2018
At #RDD18🏰 so far we've heard about the importance of having a game vision, how to build abilities in a game, and algorithmic music. Lots of interesting lessons, and very thought provoking questions to the panelists from our employees. And there's more talks to go!— Remedy Entertainment (@remedygames) April 6, 2018
My first Remedy Dev Day and got to say I've learned a lot! 🤓 Even if you work in HR, recruitment or other "not directly dev related" role, it's still important to update your knowledge on #gamedev #rdd18 @remedygames https://t.co/Y2vC1cAvUf— sarisays (@sarisanoo) April 6, 2018
Watched some great presentations at Remedy Dev Day. #alwayslearning #rdd18 #mynameis pic.twitter.com/4mPbDC2LJC— Teo (@teo4all) April 6, 2018
Exited and nervous for my talk today. I’ve done it a few times for junior game devs. This time I’m about to tell ppl that know more about games then I do, how they should do games. #rdd18 @remedygames— Mattias Wiking (@mwiking) April 6, 2018
Talk went well. @remedygames people are a great audience! All though they all tend to sit in the back. #rdd18 pic.twitter.com/THhXEdGxZl— Mattias Wiking (@mwiking) April 6, 2018