Press Release:
PIXELUX AND REMEDY SET THE BAR FOR NEXT-GENERATION INTERACTIVE REALISM
SAN FRANCISCO, CA— Friday, November 22nd, 2013.
Pixelux Entertainment announced today that Remedy Entertainment is
the first to use the new Digital Molecular Matter (DMM) Playback System
for high quality in-game destruction in their upcoming Xbox One Title,
"Quantum Break". Microsoft showed "Quantum Break" during its May 21st
Xbox One presentation as one of the launch titles for its new console.
DMM is a deformation-based fracture system that simulates the
physical properties of any material using finite element analysis. If a
structure exists - big or small, dense or thin, floppy or rigid - DMM
causes it to react in the same way as dictated by reality. For example,
wood doesn't simply break along a predetermined seam every time -
rather, it bends and splinters into pieces from the point of impact. The
same rules apply to any substance imaginable: rubber bends and snaps
back into place. Glass shatters. Steel dents and bends. Plastic deforms.
DMM can even simulate plants and organic objects through the adjustment
of 14 different material physics settings ranging from toughness to
volume preservation.
DMM has been incorporated into a Maya plugin that can be used to
author very high-end destruction scenes. To date, over 20 feature films,
commercials and even TV series have had key destruction sequences
created using DMM technology.
The DMM Playback system allows 3-dimensional animations produced
with the DMM plugin to be played back in-game with real-time
performance. DMM Playback makes use of GPU-acceleration to minimize CPU
overhead.
"DMM has played a key role in shaping Quantum Break, our vision of
next-gen entertainment. We have been able to simulate complex scenarios
on a scale that hasn't been possible before and then allow players
experience them in real time. Can't wait to show the world more of what
we're able to do!", said Mikko Uromo, Tech Team Lead at Remedy
Entertainment.
About Pixelux
--------------------
Pixelux Entertainment was founded in January of 2004 with a mission of
automating art asset production through physical simulation. Digital
Molecular Matter (DMM) technology has been designed to take full
advantage of next-generation architectures, utilizing GPUs and
multiprocessor cores to achieve an unprecedented degree of realism.
Pixelux is a member of the Xbox middleware program. For more
information, please visit http://www.pixelux.com
About Remedy
--------------------
Remedy Entertainment Ltd. is a privately held developer of
state-of-the-art action games, game franchises and cutting edge
technology. Remedy is based in Espoo, Finland. Highly acclaimed games
include Death Rally, Max Payne, Max Payne 2: The Fall of Max Payne, Alan Wake and Alan Wake's American Nightmare.
Remedy's AAA franchises (PC, Xbox, Playstation) are global
success stories, selling over 10 million games and enjoying adaptations
from books to movies. Remedy's digital games (iOS, Android, XBLA, Steam) are also critically acclaimed, with over 13 million downloads and hitting no.1 in over 100 countries worldwide.
Remedy is currently working on Quantum Break, a genre defining experience coming exclusively to Xbox One, as well as an unannounced iOS project. www.remedygames.com
For further information about Pixelux Entertainment and DMM, please visit http://www.pixelux.com or contact Pixelux at info@pixelux.com
26th November 2013
Press Release: The Technology Behind The Beautiful Destruction In Quantum Break
20:16
Rachel